Index
All Classes and Interfaces|All Packages
F
- Fence - Class in Vrml2Sourcebook.Siggraph98Course
-
Chain-link fence illustrates the use of rotation and scaling within texture transforms.
- Fence() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fence
-
Default constructor to create this object.
- Figure02_1Hut - Class in Vrml2Sourcebook.Chapter02Introduction
-
Your first VRML world - a brown hut.
- Figure02_1Hut() - Constructor for class Vrml2Sourcebook.Chapter02Introduction.Figure02_1Hut
-
Default constructor to create this object.
- Figure03_01DefaultBox - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Box uses default values.
- Figure03_01DefaultBox() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_01DefaultBox
-
Default constructor to create this object.
- Figure03_01DefaultBoxWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Box uses default values, coordinate axes superimposed to show X3D/VRML directions.
- Figure03_01DefaultBoxWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_01DefaultBoxWithAxes
-
Default constructor to create this object.
- Figure03_02ResizedBox - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Box with a small width, a medium height, and a large depth.
- Figure03_02ResizedBox() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_02ResizedBox
-
Default constructor to create this object.
- Figure03_02ResizedBoxWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Box with a small width, a medium height, and a large depth.
- Figure03_02ResizedBoxWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_02ResizedBoxWithAxes
-
Default constructor to create this object.
- Figure03_03DefaultCone - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Cone.
- Figure03_03DefaultCone() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_03DefaultCone
-
Default constructor to create this object.
- Figure03_03DefaultConeWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Cone with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_03DefaultConeWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_03DefaultConeWithAxes
-
Default constructor to create this object.
- Figure03_04FlattenedCone - Class in Vrml2Sourcebook.Chapter03Shapes
-
Flattened Cone: a cone with a large bottom radius and a short height.
- Figure03_04FlattenedCone() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_04FlattenedCone
-
Default constructor to create this object.
- Figure03_04FlattenedConeWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Flattened Cone: a cone with a large bottom radius and a short height, with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_04FlattenedConeWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_04FlattenedConeWithAxes
-
Default constructor to create this object.
- Figure03_05DefaultCylinder - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Cylinder.
- Figure03_05DefaultCylinder() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_05DefaultCylinder
-
Default constructor to create this object.
- Figure03_05DefaultCylinderWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Cylinder, with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_05DefaultCylinderWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_05DefaultCylinderWithAxes
-
Default constructor to create this object.
- Figure03_06ResizedCylinder - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Cylinder: a cylinder with a large radius and a short height.
- Figure03_06ResizedCylinder() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_06ResizedCylinder
-
Default constructor to create this object.
- Figure03_06ResizedCylinderWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Cylinder: a cylinder with a large radius and a short height, with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_06ResizedCylinderWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_06ResizedCylinderWithAxes
-
Default constructor to create this object.
- Figure03_07ResizedCylinderHollow - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Cylinder Hollow: a cylinder with a large radius, short height, no top and no bottom.
- Figure03_07ResizedCylinderHollow() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_07ResizedCylinderHollow
-
Default constructor to create this object.
- Figure03_07ResizedCylinderHollowWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Resized Cylinder Hollow: a cylinder with a large radius, short height, no top and no bottom, with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_07ResizedCylinderHollowWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_07ResizedCylinderHollowWithAxes
-
Default constructor to create this object.
- Figure03_08DefaultSphere - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Sphere.
- Figure03_08DefaultSphere() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_08DefaultSphere
-
Default constructor to create this object.
- Figure03_08DefaultSphereWithAxes - Class in Vrml2Sourcebook.Chapter03Shapes
-
Default Sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure03_08DefaultSphereWithAxes() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_08DefaultSphereWithAxes
-
Default constructor to create this object.
- Figure03_09_3dPlusSign - Class in Vrml2Sourcebook.Chapter03Shapes
-
3D Plus Sign is made out of three perpendicular Boxes - rotate and examine to see.
- Figure03_09_3dPlusSign() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_09_3dPlusSign
-
Default constructor to create this object.
- Figure03_10SpaceStation - Class in Vrml2Sourcebook.Chapter03Shapes
-
Space Station, or spark plug?
- Figure03_10SpaceStation() - Constructor for class Vrml2Sourcebook.Chapter03Shapes.Figure03_10SpaceStation
-
Default constructor to create this object.
- Figure04_01TextShape - Class in Vrml2Sourcebook.Chapter04Text
-
Text Shape, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_01TextShape() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_01TextShape
-
Default constructor to create this object.
- Figure04_01TextShapeWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text Shape, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_01TextShapeWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_01TextShapeWithAxes
-
Default constructor to create this object.
- Figure04_02ListOfTextStrings - Class in Vrml2Sourcebook.Chapter04Text
-
Text Shape, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_02ListOfTextStrings() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_02ListOfTextStrings
-
Default constructor to create this object.
- Figure04_02ListOfTextStringsWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text Shape, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_02ListOfTextStringsWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_02ListOfTextStringsWithAxes
-
Default constructor to create this object.
- Figure04_03CompressedText - Class in Vrml2Sourcebook.Chapter04Text
-
Compressed text using a small length field value.
- Figure04_03CompressedText() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_03CompressedText
-
Default constructor to create this object.
- Figure04_03CompressedTextWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Compressed text using a small length field value, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_03CompressedTextWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_03CompressedTextWithAxes
-
Default constructor to create this object.
- Figure04_04ListTextStringsAndLengths - Class in Vrml2Sourcebook.Chapter04Text
-
A list of text strings with a list of lengths.
- Figure04_04ListTextStringsAndLengths() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_04ListTextStringsAndLengths
-
Default constructor to create this object.
- Figure04_04ListTextStringsAndLengthsWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Compressed text using a small length field value, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_04ListTextStringsAndLengthsWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_04ListTextStringsAndLengthsWithAxes
-
Default constructor to create this object.
- Figure04_05TextLimitedByMaximumExtent - Class in Vrml2Sourcebook.Chapter04Text
-
Text Limited By Maximum Extent.
- Figure04_05TextLimitedByMaximumExtent() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_05TextLimitedByMaximumExtent
-
Default constructor to create this object.
- Figure04_05TextLimitedByMaximumExtentWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text Limited By Maximum Extent, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_05TextLimitedByMaximumExtentWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_05TextLimitedByMaximumExtentWithAxes
-
Default constructor to create this object.
- Figure04_06aTextPlainSerifFont - Class in Vrml2Sourcebook.Chapter04Text
-
Text in a plain serif font.
- Figure04_06aTextPlainSerifFont() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_06aTextPlainSerifFont
-
Default constructor to create this object.
- Figure04_06aTextPlainSerifFontWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text in a plain serif font, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_06aTextPlainSerifFontWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_06aTextPlainSerifFontWithAxes
-
Default constructor to create this object.
- Figure04_06bTextBoldSerifFont - Class in Vrml2Sourcebook.Chapter04Text
-
Text in a bold serif font.
- Figure04_06bTextBoldSerifFont() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_06bTextBoldSerifFont
-
Default constructor to create this object.
- Figure04_06bTextBoldSerifFontWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text in a bold serif font, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_06bTextBoldSerifFontWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_06bTextBoldSerifFontWithAxes
-
Default constructor to create this object.
- Figure04_07SmallText - Class in Vrml2Sourcebook.Chapter04Text
-
Small Text.
- Figure04_07SmallText() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_07SmallText
-
Default constructor to create this object.
- Figure04_07SmallTextWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Small Text, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_07SmallTextWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_07SmallTextWithAxes
-
Default constructor to create this object.
- Figure04_08aTextMoreLineSpacing - Class in Vrml2Sourcebook.Chapter04Text
-
Text with more-than-default spacing between lines.
- Figure04_08aTextMoreLineSpacing() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_08aTextMoreLineSpacing
-
Default constructor to create this object.
- Figure04_08aTextMoreLineSpacingWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text with more-than-default spacing between lines, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_08aTextMoreLineSpacingWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_08aTextMoreLineSpacingWithAxes
-
Default constructor to create this object.
- Figure04_08bTextLessLineSpacing - Class in Vrml2Sourcebook.Chapter04Text
-
Text with less-than-default spacing between lines, causing the lines of text to overlap.
- Figure04_08bTextLessLineSpacing() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_08bTextLessLineSpacing
-
Default constructor to create this object.
- Figure04_08bTextLessLineSpacingWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Text with less-than-default spacing between lines, causing the lines of text to overlap, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_08bTextLessLineSpacingWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_08bTextLessLineSpacingWithAxes
-
Default constructor to create this object.
- Figure04_09TwoTextShapesDifferentJustification - Class in Vrml2Sourcebook.Chapter04Text
-
Two text shapes with different types of justification.
- Figure04_09TwoTextShapesDifferentJustification() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_09TwoTextShapesDifferentJustification
-
Default constructor to create this object.
- Figure04_09TwoTextShapesDifferentJustificationWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Two text shapes with different types of justification, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_09TwoTextShapesDifferentJustificationWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_09TwoTextShapesDifferentJustificationWithAxes
-
Default constructor to create this object.
- Figure04_10TwoLinesTextFlatBox - Class in Vrml2Sourcebook.Chapter04Text
-
Two lines of text with a flat box between them.
- Figure04_10TwoLinesTextFlatBox() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_10TwoLinesTextFlatBox
-
Default constructor to create this object.
- Figure04_10TwoLinesTextFlatBoxWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Two lines of text with a flat box between them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_10TwoLinesTextFlatBoxWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_10TwoLinesTextFlatBoxWithAxes
-
Default constructor to create this object.
- Figure04_11TextOverstrikeFont - Class in Vrml2Sourcebook.Chapter04Text
-
Show overstrike, using DEF and USE to share font properties.
- Figure04_11TextOverstrikeFont() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_11TextOverstrikeFont
-
Default constructor to create this object.
- Figure04_11TextOverstrikeFontWithAxes - Class in Vrml2Sourcebook.Chapter04Text
-
Show overstrike, using DEF and USE to share font properties, with coordinate axes superimposed to show X3D/VRML directions.
- Figure04_11TextOverstrikeFontWithAxes() - Constructor for class Vrml2Sourcebook.Chapter04Text.Figure04_11TextOverstrikeFontWithAxes
-
Default constructor to create this object.
- Figure05_03bCylinderTranslation - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Translating +2 units along the X axis, 1 unit along Y axis, and building a cylinder.
- Figure05_03bCylinderTranslation() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_03bCylinderTranslation
-
Default constructor to create this object.
- Figure05_03bCylinderTranslationWithAxes - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Translating +2 units along the X axis, 1 unit along Y axis, and building a cylinder, with coordinate axes superimposed to show X3D/VRML directions.
- Figure05_03bCylinderTranslationWithAxes() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_03bCylinderTranslationWithAxes
-
Default constructor to create this object.
- Figure05_04bCylinderTranslation - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Translating -2 units along the X axis, 1 unit along Y axis, and building a cylinder.
- Figure05_04bCylinderTranslation() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_04bCylinderTranslation
-
Default constructor to create this object.
- Figure05_04bCylinderTranslationWithAxes - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Translating -2 units along the X axis, 1 unit along Y axis, and building a cylinder, with coordinate axes superimposed to show X3D/VRML directions.
- Figure05_04bCylinderTranslationWithAxes() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_04bCylinderTranslationWithAxes
-
Default constructor to create this object.
- Figure05_10Archway - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Building an archway using multiple, translated coordinate systems.
- Figure05_10Archway() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_10Archway
-
Default constructor to create this object.
- Figure05_10ArchwayWithAxes - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Building an archway using multiple, translated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions.
- Figure05_10ArchwayWithAxes() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_10ArchwayWithAxes
-
Default constructor to create this object.
- Figure05_11NestedArchways - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Nesting coordinate systems.
- Figure05_11NestedArchways() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_11NestedArchways
-
Default constructor to create this object.
- Figure05_11NestedArchwaysWithAxes - Class in Vrml2Sourcebook.Chapter05PositioningShapes
-
Nesting coordinate systems, coordinate axes superimposed to show X3D/VRML directions.
- Figure05_11NestedArchwaysWithAxes() - Constructor for class Vrml2Sourcebook.Chapter05PositioningShapes.Figure05_11NestedArchwaysWithAxes
-
Default constructor to create this object.
- Figure06_04bRotation45xWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
Rotating 45 degrees about X axis, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_04bRotation45xWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_04bRotation45xWithAxes
-
Default constructor to create this object.
- Figure06_05bRotationMinus45xWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
Rotating -45 degrees about X axis, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_05bRotationMinus45xWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_05bRotationMinus45xWithAxes
-
Default constructor to create this object.
- Figure06_06bRotation45yWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
Rotating 45 degrees about Y axis, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_06bRotation45yWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_06bRotation45yWithAxes
-
Default constructor to create this object.
- Figure06_07bRotationMinus45zWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
Rotating -45 degrees about Z axis, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_07bRotationMinus45zWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_07bRotationMinus45zWithAxes
-
Default constructor to create this object.
- Figure06_08Asterisk3dWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
A 3D asterisk created with cylinders built within one vertical and two rotated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_08Asterisk3dWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_08Asterisk3dWithAxes
-
Default constructor to create this object.
- Figure06_09TripleAsterisk3dWithAxes - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
A 3-D asterisk ball built with cylinders in rotated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions.
- Figure06_09TripleAsterisk3dWithAxes() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_09TripleAsterisk3dWithAxes
-
Default constructor to create this object.
- Figure06_10SimpleArch - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
An archway with pieces of the roof built within translated, rotated coordinate systems.
- Figure06_10SimpleArch() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_10SimpleArch
-
Default constructor to create this object.
- Figure06_11DeskLampBase - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
The lower arm of a desk lamp, rotated using a center of rotation at the lower end of the arm.
- Figure06_11DeskLampBase() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_11DeskLampBase
-
Default constructor to create this object.
- Figure06_12DeskLampBaseTwoArms - Class in Vrml2Sourcebook.Chapter06RotatingShapes
-
The first and second arms of the desk lamp, each rotated using a center of rotation at the lower end of each arm.
- Figure06_12DeskLampBaseTwoArms() - Constructor for class Vrml2Sourcebook.Chapter06RotatingShapes.Figure06_12DeskLampBaseTwoArms
-
Default constructor to create this object.
- Figure07_04bScale2xWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
Scaling up by 2.0 along the X-axis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_04bScale2xWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_04bScale2xWithAxes
-
Default constructor to create this object.
- Figure07_05bScaleHalfxWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
Scaling down by 0.5 along the X-axis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_05bScaleHalfxWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_05bScaleHalfxWithAxes
-
Default constructor to create this object.
- Figure07_06bScale2yWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
Scaling up by 2.0 along the Y-axis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_06bScale2yWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_06bScale2yWithAxes
-
Default constructor to create this object.
- Figure07_07bScaleHalfzWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
Scaling down by 0.5 along the Z-axis direction and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_07bScaleHalfzWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_07bScaleHalfzWithAxes
-
Default constructor to create this object.
- Figure07_08bScale2x_Halfy_4zWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
Scaling up by 2.0 in the X direction, scaling down by 0.5 in the Y direction, scaling up by 4.0 in the Z direction, and building a sphere, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_08bScale2x_Halfy_4zWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_08bScale2x_Halfy_4zWithAxes
-
Default constructor to create this object.
- Figure07_09SimpleSpaceshipBodyWingsWithAxes - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
A simple spaceship built with a cylinder and a sphere, each scaled within its own coordinate system, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_09SimpleSpaceshipBodyWingsWithAxes() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_09SimpleSpaceshipBodyWingsWithAxes
-
Default constructor to create this object.
- Figure07_10SimpleSpaceship - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
A simple spaceship built with shapes in scaled coordinate systems, with coordinate axes superimposed to show X3D/VRML directions.
- Figure07_10SimpleSpaceship() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_10SimpleSpaceship
-
Default constructor to create this object.
- Figure07_11ScaledArches - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
An archway with smaller archways on each side created in translated, scaled coordinate systems.
- Figure07_11ScaledArches() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_11ScaledArches
-
Default constructor to create this object.
- Figure07_12aSimpleTree - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
A tree at its original size.
- Figure07_12aSimpleTree() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_12aSimpleTree
-
Default constructor to create this object.
- Figure07_12bVerticallyScaledTree - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
A tree scaled up about a center point set at the base of the tree trunk.
- Figure07_12bVerticallyScaledTree() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_12bVerticallyScaledTree
-
Default constructor to create this object.
- Figure07_13DiagonallyScaledTree - Class in Vrml2Sourcebook.Chapter07ScalingShapes
-
A tree scaled along a diagonal axis using scale orientation.
- Figure07_13DiagonallyScaledTree() - Constructor for class Vrml2Sourcebook.Chapter07ScalingShapes.Figure07_13DiagonallyScaledTree
-
Default constructor to create this object.
- Figure08_3PositionInterpolator - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Simple PositionInterpolator example.
- Figure08_3PositionInterpolator() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_3PositionInterpolator
-
Default constructor to create this object.
- Figure08_3PositionInterpolatorWithAxes - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Simple PositionInterpolator example.
- Figure08_3PositionInterpolatorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_3PositionInterpolatorWithAxes
-
Default constructor to create this object.
- Figure08_4OrientationInterpolator - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Animation that rotates a coordinate system and the column built within it.
- Figure08_4OrientationInterpolator() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_4OrientationInterpolator
-
Default constructor to create this object.
- Figure08_4OrientationInterpolatorWithAxes - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Animation that rotates a coordinate system and the column built within it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure08_4OrientationInterpolatorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_4OrientationInterpolatorWithAxes
-
Default constructor to create this object.
- Figure08_5AnimatingScale - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Animation that scales a coordinate system and the ball built within it.
- Figure08_5AnimatingScale() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_5AnimatingScale
-
Default constructor to create this object.
- Figure08_5AnimatingScaleWithAxes - Class in Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale
-
Animation that scales a coordinate system and the ball built within it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure08_5AnimatingScaleWithAxes() - Constructor for class Vrml2Sourcebook.Chapter08AnimatingPositionOrientationScale.Figure08_5AnimatingScaleWithAxes
-
Default constructor to create this object.
- Figure09_1SpinningCubeTouchSensor - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cube that spins when the cursor moves over it.
- Figure09_1SpinningCubeTouchSensor() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_1SpinningCubeTouchSensor
-
Default constructor to create this object.
- Figure09_1SpinningCubeTouchSensorWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cube that spins when the cursor moves over it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_1SpinningCubeTouchSensorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_1SpinningCubeTouchSensorWithAxes
-
Default constructor to create this object.
- Figure09_2SpinningCubeTouchSensorClicked - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cube that spins when the viewer touches it.
- Figure09_2SpinningCubeTouchSensorClicked() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_2SpinningCubeTouchSensorClicked
-
Default constructor to create this object.
- Figure09_2SpinningCubeTouchSensorClickedWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cube that spins when the viewer touches it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_2SpinningCubeTouchSensorClickedWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_2SpinningCubeTouchSensorClickedWithAxes
-
Default constructor to create this object.
- Figure09_3ConePlaneSensor - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A Cone that translates in the vertical XY plane when the viewer drags it.
- Figure09_3ConePlaneSensor() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_3ConePlaneSensor
-
Default constructor to create this object.
- Figure09_3ConePlaneSensorWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A Cone that translates in the vertical XY plane when the viewer drags it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_3ConePlaneSensorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_3ConePlaneSensorWithAxes
-
Default constructor to create this object.
- Figure09_4ConePlaneSensorConstrained - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cone that translates within a limited range of the XZ plane when the viewer drags it.
- Figure09_4ConePlaneSensorConstrained() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_4ConePlaneSensorConstrained
-
Default constructor to create this object.
- Figure09_4ConePlaneSensorConstrainedWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cone that translates within a limited range of the XZ plane when the viewer drags it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_4ConePlaneSensorConstrainedWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_4ConePlaneSensorConstrainedWithAxes
-
Default constructor to create this object.
- Figure09_5FourStackingBlocks - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Four stacking blocks, select and drag to see each of them.
- Figure09_5FourStackingBlocks() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_5FourStackingBlocks
-
Default constructor to create this object.
- Figure09_5FourStackingBlocksWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Four stacking blocks, select and drag to see each of them.
- Figure09_5FourStackingBlocksWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_5FourStackingBlocksWithAxes
-
Default constructor to create this object.
- Figure09_6SphereSensor - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Two shapes that rotate when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_6SphereSensor() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_6SphereSensor
-
Default constructor to create this object.
- Figure09_6SphereSensorWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Two shapes that rotate when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_6SphereSensorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_6SphereSensorWithAxes
-
Default constructor to create this object.
- Figure09_7CylinderSensor - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Two shapes that rotate about an axis when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_7CylinderSensor() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_7CylinderSensor
-
Default constructor to create this object.
- Figure09_7CylinderSensorWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Two shapes that rotate about an axis when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_7CylinderSensorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_7CylinderSensorWithAxes
-
Default constructor to create this object.
- Figure09_8ClickDragTouchSensorPlaneSensor - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
Two shapes that rotate about an axis when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_8ClickDragTouchSensorPlaneSensor() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_8ClickDragTouchSensorPlaneSensor
-
Default constructor to create this object.
- Figure09_8ClickDragTouchSensorPlaneSensorWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A cube that spins when the cursor moves over it and translates when the cursor drags it, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_8ClickDragTouchSensorPlaneSensorWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_8ClickDragTouchSensorPlaneSensorWithAxes
-
Default constructor to create this object.
- Figure09_9DeskLamp - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A desk lamp with arm angles that can be adjusted using nested sensors.
- Figure09_9DeskLamp() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_9DeskLamp
-
Default constructor to create this object.
- Figure09_9DeskLampWithAxes - Class in Vrml2Sourcebook.Chapter09SensingViewer
-
A desk lamp with arm angles that can be adjusted using nested sensors, with coordinate axes superimposed to show X3D/VRML directions.
- Figure09_9DeskLampWithAxes() - Constructor for class Vrml2Sourcebook.Chapter09SensingViewer.Figure09_9DeskLampWithAxes
-
Default constructor to create this object.
- Figure10_04BrightRedSphere - Class in Vrml2Sourcebook.Chapter10Materials
-
Bright red sphere, showing use of Appearance and Material.
- Figure10_04BrightRedSphere() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_04BrightRedSphere
-
Default constructor to create this object.
- Figure10_05MultiColoredSpaceStation - Class in Vrml2Sourcebook.Chapter10Materials
-
A simple, multicolored space station.
- Figure10_05MultiColoredSpaceStation() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_05MultiColoredSpaceStation
-
Default constructor to create this object.
- Figure10_06PulsatingSpaceStation - Class in Vrml2Sourcebook.Chapter10Materials
-
A multicolored space station where color of the center sphere animates from red, to green, to blue, and back to red by utilizing ColorInterpolator outputs.
- Figure10_06PulsatingSpaceStation() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_06PulsatingSpaceStation
-
Default constructor to create this object.
- Figure10_07LightBulb - Class in Vrml2Sourcebook.Chapter10Materials
-
A lightbulb that varies in brightness as the pointing device is held over the socket.
- Figure10_07LightBulb() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_07LightBulb
-
Default constructor to create this object.
- Figure10_08BlinkingSphere - Class in Vrml2Sourcebook.Chapter10Materials
-
A blinking sphere, controlled using a ColorInterpolator.
- Figure10_08BlinkingSphere() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_08BlinkingSphere
-
Default constructor to create this object.
- Figure10_09ThreeBlinkingShapes - Class in Vrml2Sourcebook.Chapter10Materials
-
Three blinking shapes, each controlled using independent ColorInterpolator nodes.
- Figure10_09ThreeBlinkingShapes() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_09ThreeBlinkingShapes
-
Default constructor to create this object.
- Figure10_10SemiTransparentSpaceStation - Class in Vrml2Sourcebook.Chapter10Materials
-
A simple space station with a half-transparent central sphere.
- Figure10_10SemiTransparentSpaceStation() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_10SemiTransparentSpaceStation
-
Default constructor to create this object.
- Figure10_11AnimatingTransparencySpaceStation - Class in Vrml2Sourcebook.Chapter10Materials
-
A simple space station with a central sphere whose transparency is animated using a ScalarInterpolator.
- Figure10_11AnimatingTransparencySpaceStation() - Constructor for class Vrml2Sourcebook.Chapter10Materials.Figure10_11AnimatingTransparencySpaceStation
-
Default constructor to create this object.
- Figure11_1CafeSignSwitchResolutions - Class in Vrml2Sourcebook.Chapter11Grouping
-
Three versions of a cafe sign within a Switch node, selected by the whichChoice field.
- Figure11_1CafeSignSwitchResolutions() - Constructor for class Vrml2Sourcebook.Chapter11Grouping.Figure11_1CafeSignSwitchResolutions
-
Default constructor to create this object.
- Figure11_2CafeSignBillboard - Class in Vrml2Sourcebook.Chapter11Grouping
-
A cafe sign within a billboard group.
- Figure11_2CafeSignBillboard() - Constructor for class Vrml2Sourcebook.Chapter11Grouping.Figure11_2CafeSignBillboard
-
Default constructor to create this object.
- Figure11_3BoundingBox - Class in Vrml2Sourcebook.Chapter11Grouping
-
A group of shapes within a bounding box.
- Figure11_3BoundingBox() - Constructor for class Vrml2Sourcebook.Chapter11Grouping.Figure11_3BoundingBox
-
Default constructor to create this object.
- Figure12_1SimpleArch - Class in Vrml2Sourcebook.Chapter12Inline
-
A simple arch.
- Figure12_1SimpleArch() - Constructor for class Vrml2Sourcebook.Chapter12Inline.Figure12_1SimpleArch
-
Default constructor to create this object.
- Figure12_2InlinedArches - Class in Vrml2Sourcebook.Chapter12Inline
-
A row of archways built by inlining one archway from Figure 12.1 and repeatedly instancing it.
- Figure12_2InlinedArches() - Constructor for class Vrml2Sourcebook.Chapter12Inline.Figure12_2InlinedArches
-
Default constructor to create this object.
- Figure12_3TempleOfInlinedArches - Class in Vrml2Sourcebook.Chapter12Inline
-
A simple temple built by inlining one archway row from Figure 12.2 and repeatedly instancing it.
- Figure12_3TempleOfInlinedArches() - Constructor for class Vrml2Sourcebook.Chapter12Inline.Figure12_3TempleOfInlinedArches
-
Default constructor to create this object.
- Figure13_10PointSetBoxCorners - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
Points in an IndexedPointSet mark the eight corners of a box.
- Figure13_10PointSetBoxCorners() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_10PointSetBoxCorners
-
Default constructor to create this object.
- Figure13_11IndexedLineSetBoxWireframe - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A simple wireframe cube drawn with IndexedLineSet.
- Figure13_11IndexedLineSetBoxWireframe() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_11IndexedLineSetBoxWireframe
-
Default constructor to create this object.
- Figure13_12IndexedFaceSetCube - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A simple solid cube drawn with IndexedFaceSet.
- Figure13_12IndexedFaceSetCube() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_12IndexedFaceSetCube
-
Default constructor to create this object.
- Figure13_13IndexedFaceSetLightningBolt - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A 3D lightning bolt using concave faces.
- Figure13_13IndexedFaceSetLightningBolt() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_13IndexedFaceSetLightningBolt
-
Default constructor to create this object.
- Figure13_14VaultedCeilingPieceCreased - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A nonsolid vaulted ceiling piece.
- Figure13_14VaultedCeilingPieceCreased() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_14VaultedCeilingPieceCreased
-
Default constructor to create this object.
- Figure13_15VaultedCeilingPiece - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A smoothly shaded vaulted ceiling piece.
- Figure13_15VaultedCeilingPiece() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_15VaultedCeilingPiece
-
Default constructor to create this object.
- Figure13_16VaultedCeiling - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A vaulted ceiling piece used repeatedly to build part of a medieval building.
- Figure13_16VaultedCeiling() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_16VaultedCeiling
-
Default constructor to create this object.
- Figure13_17aMorphingCube - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A morphing cube shape using IndexedFaceSet and CoordinateInterpolator.
- Figure13_17aMorphingCube() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_17aMorphingCube
-
Default constructor to create this object.
- Figure13_17bMorphingCubeLineSet - Class in Vrml2Sourcebook.Chapter13PointsLinesFaces
-
A morphing cube shape using IndexedLineSet and CoordinateInterpolator.
- Figure13_17bMorphingCubeLineSet() - Constructor for class Vrml2Sourcebook.Chapter13PointsLinesFaces.Figure13_17bMorphingCubeLineSet
-
Default constructor to create this object.
- Figure14_2ElevationGridMountain - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
A mountain using a 9x9 ElevationGrid.
- Figure14_2ElevationGridMountain() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_2ElevationGridMountain
-
Default constructor to create this object.
- Figure14_3ElevationGridRibbon - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
A ribbon using a 20x2 elevation grid.
- Figure14_3ElevationGridRibbon() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_3ElevationGridRibbon
-
Default constructor to create this object.
- Figure14_4aElevationGridPuddleSplash10x10 - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
A puddle splash using a 10x10 elevation grid.
- Figure14_4aElevationGridPuddleSplash10x10() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_4aElevationGridPuddleSplash10x10
-
Default constructor to create this object.
- Figure14_4bElevationGridPuddleSplash40x40 - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
A puddle splash using a 40x40 elevation grid.
- Figure14_4bElevationGridPuddleSplash40x40() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_4bElevationGridPuddleSplash40x40
-
Default constructor to create this object.
- Figure14_5ElevationGridTerrain - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
An elevation grid built using an automatic terrain-generator application.
- Figure14_5ElevationGridTerrain() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_5ElevationGridTerrain
-
Default constructor to create this object.
- Figure14_6ElevationGridMedallion - Class in Vrml2Sourcebook.Chapter14ElevationGrid
-
A medallion built from 12 ElevationGrid ribbons.
- Figure14_6ElevationGridMedallion() - Constructor for class Vrml2Sourcebook.Chapter14ElevationGrid.Figure14_6ElevationGridMedallion
-
Default constructor to create this object.
- Figure15_07ExtrudedCylinder - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded cylinder built using a circular cross section swept along a straight spine.
- Figure15_07ExtrudedCylinder() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_07ExtrudedCylinder
-
Default constructor to create this object.
- Figure15_08ExtrudedHalfCylinderWithCaps - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded half cylinder built using half of a circular cross section swept along a straight spine.
- Figure15_08ExtrudedHalfCylinderWithCaps() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_08ExtrudedHalfCylinderWithCaps
-
Default constructor to create this object.
- Figure15_08ExtrudedHalfCylinderWithCapsWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded half cylinder built using half of a circular cross section swept along a straight spine.
- Figure15_08ExtrudedHalfCylinderWithCapsWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_08ExtrudedHalfCylinderWithCapsWithAxes
-
Default constructor to create this object.
- Figure15_09ExtrudedHalfCylinderWithoutCaps - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded half cylinder with its beginning and ending caps turned off.
- Figure15_09ExtrudedHalfCylinderWithoutCaps() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_09ExtrudedHalfCylinderWithoutCaps
-
Default constructor to create this object.
- Figure15_09ExtrudedHalfCylinderWithoutCapsWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded half cylinder with its beginning and ending caps turned off.
- Figure15_09ExtrudedHalfCylinderWithoutCapsWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_09ExtrudedHalfCylinderWithoutCapsWithAxes
-
Default constructor to create this object.
- Figure15_10ExtrudedRoom - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded room using a floor plan as the cross section.
- Figure15_10ExtrudedRoom() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_10ExtrudedRoom
-
Default constructor to create this object.
- Figure15_10ExtrudedRoomWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
An extruded room using a floor plan as the cross section.
- Figure15_10ExtrudedRoomWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_10ExtrudedRoomWithAxes
-
Default constructor to create this object.
- Figure15_11ExtrudedPlaygroundSlide - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A playground slide built by extruding a half-circle cross section along a helical spine.
- Figure15_11ExtrudedPlaygroundSlide() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_11ExtrudedPlaygroundSlide
-
Default constructor to create this object.
- Figure15_11ExtrudedPlaygroundSlideWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A playground slide built by extruding a half-circle cross section along a helical spine.
- Figure15_11ExtrudedPlaygroundSlideWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_11ExtrudedPlaygroundSlideWithAxes
-
Default constructor to create this object.
- Figure15_12Torus - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A torus built using a circular cross section swept along a circular spine.
- Figure15_12Torus() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_12Torus
-
Default constructor to create this object.
- Figure15_12TorusWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A torus built using a circular cross section swept along a circular spine.
- Figure15_12TorusWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_12TorusWithAxes
-
Default constructor to create this object.
- Figure15_13ExtrudedPyramid - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A pyramid built by scaling a square cross section to 0.01 at the pyramid apex.
- Figure15_13ExtrudedPyramid() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_13ExtrudedPyramid
-
Default constructor to create this object.
- Figure15_13ExtrudedPyramidWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A pyramid built by scaling a square cross section to 0.01 at the pyramid apex.
- Figure15_13ExtrudedPyramidWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_13ExtrudedPyramidWithAxes
-
Default constructor to create this object.
- Figure15_14ExtrudedVase - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A vase built by scaling a circular cross section at each coordinate along a straight spine.
- Figure15_14ExtrudedVase() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_14ExtrudedVase
-
Default constructor to create this object.
- Figure15_14ExtrudedVaseWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A vase built by scaling a circular cross section at each coordinate along a straight spine.
- Figure15_14ExtrudedVaseWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_14ExtrudedVaseWithAxes
-
Default constructor to create this object.
- Figure15_15TwistedBar - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A bar twisted using Y-axis, cross-section rotation at each spine coordinate.
- Figure15_15TwistedBar() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_15TwistedBar
-
Default constructor to create this object.
- Figure15_15TwistedBarWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A bar twisted using Y-axis, cross-section rotation at each spine coordinate.
- Figure15_15TwistedBarWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_15TwistedBarWithAxes
-
Default constructor to create this object.
- Figure15_16ExtrudedLipstick - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A lipstick shape created by rotating a circular cross section about the X axis as it is extruded.
- Figure15_16ExtrudedLipstick() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_16ExtrudedLipstick
-
Default constructor to create this object.
- Figure15_16ExtrudedLipstickWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A lipstick shape created by rotating a circular cross section about the X axis as it is extruded.
- Figure15_16ExtrudedLipstickWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_16ExtrudedLipstickWithAxes
-
Default constructor to create this object.
- Figure15_17WigglingSnake - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A wiggling snake whose spine is animated using a CoordinateInterpolator node.
- Figure15_17WigglingSnake() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_17WigglingSnake
-
Default constructor to create this object.
- Figure15_17WigglingSnakeWithAxes - Class in Vrml2Sourcebook.Chapter15Extrusion
-
A wiggling snake whose spine is animated using a CoordinateInterpolator node.
- Figure15_17WigglingSnakeWithAxes() - Constructor for class Vrml2Sourcebook.Chapter15Extrusion.Figure15_17WigglingSnakeWithAxes
-
Default constructor to create this object.
- Figure16_1ColoredPointSetScatterPlot - Class in Vrml2Sourcebook.Chapter16Color
-
A scatter plot with the points colored using colors from a Color node.
- Figure16_1ColoredPointSetScatterPlot() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_1ColoredPointSetScatterPlot
-
Default constructor to create this object.
- Figure16_2ColoredLinesPlot - Class in Vrml2Sourcebook.Chapter16Color
-
A line plot with the polylines colored using colors from a Color node.
- Figure16_2ColoredLinesPlot() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_2ColoredLinesPlot
-
Default constructor to create this object.
- Figure16_3ColoredLinesStarburst - Class in Vrml2Sourcebook.Chapter16Color
-
A star burst of lines colored using colors from a Color node, select second viewpoint for animation.
- Figure16_3ColoredLinesStarburst() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_3ColoredLinesStarburst
-
Default constructor to create this object.
- Figure16_3ColoredLinesStarburstWithAxes - Class in Vrml2Sourcebook.Chapter16Color
-
A line plot with the polylines colored using colors from a ColorNode.
- Figure16_3ColoredLinesStarburstWithAxes() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_3ColoredLinesStarburstWithAxes
-
Default constructor to create this object.
- Figure16_4ColoredBookFaces - Class in Vrml2Sourcebook.Chapter16Color
-
A book with its faces individually colored using colors from a ColorNode.
- Figure16_4ColoredBookFaces() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_4ColoredBookFaces
-
Default constructor to create this object.
- Figure16_4ColoredBookFacesWithAxes - Class in Vrml2Sourcebook.Chapter16Color
-
A book with its faces individually colored using colors from a Color node.
- Figure16_4ColoredBookFacesWithAxes() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_4ColoredBookFacesWithAxes
-
Default constructor to create this object.
- Figure16_5LogFireColoredFaces - Class in Vrml2Sourcebook.Chapter16Color
-
A log and fire using faces colored vertex-by-vertex with colors from a ColorNode.
- Figure16_5LogFireColoredFaces() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_5LogFireColoredFaces
-
Default constructor to create this object.
- Figure16_5LogFireColoredFacesWithAxes - Class in Vrml2Sourcebook.Chapter16Color
-
A log and fire using faces colored vertex-by-vertex with colors from a Color node.
- Figure16_5LogFireColoredFacesWithAxes() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_5LogFireColoredFacesWithAxes
-
Default constructor to create this object.
- Figure16_6ColoredElevationGridCheckerboard - Class in Vrml2Sourcebook.Chapter16Color
-
A checkerboard built using elevation-grid squares and colored using colors from a Color node.
- Figure16_6ColoredElevationGridCheckerboard() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_6ColoredElevationGridCheckerboard
-
Default constructor to create this object.
- Figure16_7VertexColoredElevationGridMountain - Class in Vrml2Sourcebook.Chapter16Color
-
A mountain built using ElevationGrid points and colored vertex-by-vertex using colors from a Color node.
- Figure16_7VertexColoredElevationGridMountain() - Constructor for class Vrml2Sourcebook.Chapter16Color.Figure16_7VertexColoredElevationGridMountain
-
Default constructor to create this object.
- Figure17_04aTextureBoxTest - Class in Vrml2Sourcebook.Chapter17Textures
-
A texture-mapped Box.
- Figure17_04aTextureBoxTest() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_04aTextureBoxTest
-
Default constructor to create this object.
- Figure17_04bTextureConeTest - Class in Vrml2Sourcebook.Chapter17Textures
-
A texture-mapped Cone.
- Figure17_04bTextureConeTest() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_04bTextureConeTest
-
Default constructor to create this object.
- Figure17_04cTextureCylinderTest - Class in Vrml2Sourcebook.Chapter17Textures
-
A texture-mapped Cylinder.
- Figure17_04cTextureCylinderTest() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_04cTextureCylinderTest
-
Default constructor to create this object.
- Figure17_04dTextureSphereTest - Class in Vrml2Sourcebook.Chapter17Textures
-
A texture-mapped Sphere.
- Figure17_04dTextureSphereTest() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_04dTextureSphereTest
-
Default constructor to create this object.
- Figure17_05dTexturedSodaCan - Class in Vrml2Sourcebook.Chapter17Textures
-
A soft drink can built by texture mapping soft-drink-can images to parts of a cylinder.
- Figure17_05dTexturedSodaCan() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_05dTexturedSodaCan
-
Default constructor to create this object.
- Figure17_06bTexturedText - Class in Vrml2Sourcebook.Chapter17Textures
-
A brick texture mapped to a text shape.
- Figure17_06bTexturedText() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_06bTexturedText
-
Default constructor to create this object.
- Figure17_07bTexturedLightningBolt - Class in Vrml2Sourcebook.Chapter17Textures
-
A flame image textured onto a 3D lightning bolt using concave faces.
- Figure17_07bTexturedLightningBolt() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_07bTexturedLightningBolt
-
Default constructor to create this object.
- Figure17_08bTexturedElevationGridMountain - Class in Vrml2Sourcebook.Chapter17Textures
-
A terrain texture image, texture mapped to a mountain-shaped elevation grid.
- Figure17_08bTexturedElevationGridMountain() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_08bTexturedElevationGridMountain
-
Default constructor to create this object.
- Figure17_09bTexturedDonutTorusExtrusion - Class in Vrml2Sourcebook.Chapter17Textures
-
A donut-icing texture image texture mapped to a chocolate donut.
- Figure17_09bTexturedDonutTorusExtrusion() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_09bTexturedDonutTorusExtrusion
-
Default constructor to create this object.
- Figure17_10cTextureTransparencyTree - Class in Vrml2Sourcebook.Chapter17Textures
-
A tree image texture mapped, with pixel transparencies, on a rectangular face to create a tree.
- Figure17_10cTextureTransparencyTree() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_10cTextureTransparencyTree
-
Default constructor to create this object.
- Figure17_11bGreyTextureGreenMaterialStripedCylinder - Class in Vrml2Sourcebook.Chapter17Textures
-
A tree image texture mapped, with pixel transparencies, on a rectangular face to create a tree.
- Figure17_11bGreyTextureGreenMaterialStripedCylinder() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_11bGreyTextureGreenMaterialStripedCylinder
-
Default constructor to create this object.
- Figure17_12bWoodTextures - Class in Vrml2Sourcebook.Chapter17Textures
-
Six different wood types created by coloring a grayscale wood texture.
- Figure17_12bWoodTextures() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_12bWoodTextures
-
Default constructor to create this object.
- Figure17_13SimplePixelTexture - Class in Vrml2Sourcebook.Chapter17Textures
-
A face with color varying from yellow to red, showing PixelTexture use.
- Figure17_13SimplePixelTexture() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_13SimplePixelTexture
-
Default constructor to create this object.
- Figure17_14bMovieTextureWhirlpool - Class in Vrml2Sourcebook.Chapter17Textures
-
A swirling whirlpool created using a movie texture.
- Figure17_14bMovieTextureWhirlpool() - Constructor for class Vrml2Sourcebook.Chapter17Textures.Figure17_14bMovieTextureWhirlpool
-
Default constructor to create this object.
- Figure18_19TextureCoordinateTest - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A square face texture mapped using texture coordinates to select the texture image.
- Figure18_19TextureCoordinateTest() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_19TextureCoordinateTest
-
Default constructor to create this object.
- Figure18_20bTextureCoordinatePizzaSlice - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A pizza texture with a slice selected mapped to a triangular face.
- Figure18_20bTextureCoordinatePizzaSlice() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_20bTextureCoordinatePizzaSlice
-
Default constructor to create this object.
- Figure18_21TextureCoordinatePizzaSlice - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A pizza and slice.
- Figure18_21TextureCoordinatePizzaSlice() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_21TextureCoordinatePizzaSlice
-
Default constructor to create this object.
- Figure18_22bTextureCoordinateVideoWall - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A four-screen video wall, each screen created by stamping out one fourth of a mountain texture image and using a TextureTransform node to translate the texture cookie cutter.
- Figure18_22bTextureCoordinateVideoWall() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_22bTextureCoordinateVideoWall
-
Default constructor to create this object.
- Figure18_23bTextureCoordinateGrillwork - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A small grillwork texture image repeated across a square face using texture-coordinate scaling.
- Figure18_23bTextureCoordinateGrillwork() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_23bTextureCoordinateGrillwork
-
Default constructor to create this object.
- Figure18_24TextureCoordinateRotatedGrillworkFence - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A rotated grillwork texture image mapped to a rectangular face to create a chain-link fence.
- Figure18_24TextureCoordinateRotatedGrillworkFence() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_24TextureCoordinateRotatedGrillworkFence
-
Default constructor to create this object.
- Figure18_25bTextureTransformBrickBox - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A scaled-down brick texture repeatedly mapped to shape of a Box node using a TextureTransform node.
- Figure18_25bTextureTransformBrickBox() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_25bTextureTransformBrickBox
-
Default constructor to create this object.
- Figure18_26bUncorrectedTextureSanDiegoBay - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A texture of San Diego Bay mapped to a flat elevation grid.
- Figure18_26bUncorrectedTextureSanDiegoBay() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_26bUncorrectedTextureSanDiegoBay
-
Default constructor to create this object.
- Figure18_26cCorrectedTextureSanDiegoBay - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A flat elevation grid using custom texture coordinates to reverse warping and invert the San Diego Bay image as it is applied.
- Figure18_26cCorrectedTextureSanDiegoBay() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_26cCorrectedTextureSanDiegoBay
-
Default constructor to create this object.
- Figure18_27RotatingFanAnimatedTextureTransform - Class in Vrml2Sourcebook.Chapter18TextureMapping
-
A rotating fan, made realistic by animating a TextureTransform.
- Figure18_27RotatingFanAnimatedTextureTransform() - Constructor for class Vrml2Sourcebook.Chapter18TextureMapping.Figure18_27RotatingFanAnimatedTextureTransform
-
Default constructor to create this object.
- Figure19_21NormalSquare - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A square face and four normals.
- Figure19_21NormalSquare() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_21NormalSquare
-
Default constructor to create this object.
- Figure19_22NormalSquareShaded - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A square face with two normals pointing along the positive Z axis and two normals pointing along the positive X axis.
- Figure19_22NormalSquareShaded() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_22NormalSquareShaded
-
Default constructor to create this object.
- Figure19_23HalfColumn - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A smooth-shaded half column using a crease angle.
- Figure19_23HalfColumn() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_23HalfColumn
-
Default constructor to create this object.
- Figure19_24aHalfColumnCreaseAngle - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A smooth-shaded half column using a crease angle.
- Figure19_24aHalfColumnCreaseAngle() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_24aHalfColumnCreaseAngle
-
Default constructor to create this object.
- Figure19_24bTwoHalfColumnsCreaseAngleSeam - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A smooth-shaded half column using a crease angle - note seams where each smoothly shaded half-column meets.
- Figure19_24bTwoHalfColumnsCreaseAngleSeam() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_24bTwoHalfColumnsCreaseAngleSeam
-
Default constructor to create this object.
- Figure19_25aHalfColumnNormals - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A smooth-shaded half column using a crease angle.
- Figure19_25aHalfColumnNormals() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_25aHalfColumnNormals
-
Default constructor to create this object.
- Figure19_25bTwoHalfColumnsNormalsSeamless - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
A smooth-shaded half column using a crease angle.
- Figure19_25bTwoHalfColumnsNormalsSeamless() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_25bTwoHalfColumnsNormalsSeamless
-
Default constructor to create this object.
- Figure19_26NormalShadedElevationGrid - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
An elevation grid using a special shading effect.
- Figure19_26NormalShadedElevationGrid() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_26NormalShadedElevationGrid
-
Default constructor to create this object.
- Figure19_27SquareFaceAnimatingNormals - Class in Vrml2Sourcebook.Chapter19NormalsShading
-
An elevation grid using a special shading effect.
- Figure19_27SquareFaceAnimatingNormals() - Constructor for class Vrml2Sourcebook.Chapter19NormalsShading.Figure19_27SquareFaceAnimatingNormals
-
Default constructor to create this object.
- Figure20_04HeadlightSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by the headlight.
- Figure20_04HeadlightSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_04HeadlightSpheres
-
Default constructor to create this object.
- Figure20_05FlatMesh - Class in Vrml2Sourcebook.Chapter20Lighting
-
A flat mesh created using an ElevationGrid node.
- Figure20_05FlatMesh() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_05FlatMesh
-
Default constructor to create this object.
- Figure20_06aPointLightSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a point light in the center.
- Figure20_06aPointLightSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_06aPointLightSpheres
-
Default constructor to create this object.
- Figure20_06bPointLightSpheresIntensity - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a point light with its ambient intensity set high.
- Figure20_06bPointLightSpheresIntensity() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_06bPointLightSpheresIntensity
-
Default constructor to create this object.
- Figure20_07PointLightSpheresAttenuation - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a point light with attenuation control.
- Figure20_07PointLightSpheresAttenuation() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_07PointLightSpheresAttenuation
-
Default constructor to create this object.
- Figure20_08PointLightSpheresSmallRadius - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a point light with a small radius.
- Figure20_08PointLightSpheresSmallRadius() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_08PointLightSpheresSmallRadius
-
Default constructor to create this object.
- Figure20_09GlowingOrbArchwaysExhibit - Class in Vrml2Sourcebook.Chapter20Lighting
-
A glowing sphere within a gothic building.
- Figure20_09GlowingOrbArchwaysExhibit() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_09GlowingOrbArchwaysExhibit
-
Default constructor to create this object.
- Figure20_10BlinkingRedLightbulb - Class in Vrml2Sourcebook.Chapter20Lighting
-
A blinking lightbulb showing multiple lighting effects.
- Figure20_10BlinkingRedLightbulb() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_10BlinkingRedLightbulb
-
Default constructor to create this object.
- Figure20_11aDirectionalLightAimingRightThroughSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a DirectionalLight aiming to the right.
- Figure20_11aDirectionalLightAimingRightThroughSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_11aDirectionalLightAimingRightThroughSpheres
-
Default constructor to create this object.
- Figure20_11bDirectionalLightAimingUpperRightThroughSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a DirectionalLight aiming up and to the right.
- Figure20_11bDirectionalLightAimingUpperRightThroughSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_11bDirectionalLightAimingUpperRightThroughSpheres
-
Default constructor to create this object.
- Figure20_12TwoDirectionalLightsAimingLeftRightThroughSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a DirectionalLight aiming up and to the right.
- Figure20_12TwoDirectionalLightsAimingLeftRightThroughSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_12TwoDirectionalLightsAimingLeftRightThroughSpheres
-
Default constructor to create this object.
- Figure20_13aDirectionalLightSunrise - Class in Vrml2Sourcebook.Chapter20Lighting
-
A DirectionalLight used to simulate the sun at sunrise.
- Figure20_13aDirectionalLightSunrise() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_13aDirectionalLightSunrise
-
Default constructor to create this object.
- Figure20_13bDirectionalLightNoon - Class in Vrml2Sourcebook.Chapter20Lighting
-
A DirectionalLight used to simulate the sun at noon.
- Figure20_13bDirectionalLightNoon() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_13bDirectionalLightNoon
-
Default constructor to create this object.
- Figure20_13cDirectionalLightSunset - Class in Vrml2Sourcebook.Chapter20Lighting
-
A DirectionalLight used to simulate the sun at sunset.
- Figure20_13cDirectionalLightSunset() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_13cDirectionalLightSunset
-
Default constructor to create this object.
- Figure20_14DirectionalLightSunAnimated - Class in Vrml2Sourcebook.Chapter20Lighting
-
A DirectionalLight simulates the sun from sunrise through sunset, animated using multiple interpolators.
- Figure20_14DirectionalLightSunAnimated() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_14DirectionalLightSunAnimated
-
Default constructor to create this object.
- Figure20_15aSpotLightSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a SpotLight aiming to the right.
- Figure20_15aSpotLightSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_15aSpotLightSpheres
-
Default constructor to create this object.
- Figure20_15bWideAngleSpotLightSpheres - Class in Vrml2Sourcebook.Chapter20Lighting
-
A sphere world illuminated by a wide-angle SpotLight aiming to the right.
- Figure20_15bWideAngleSpotLightSpheres() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_15bWideAngleSpotLightSpheres
-
Default constructor to create this object.
- Figure20_16SpotLightBeamWidthComparison - Class in Vrml2Sourcebook.Chapter20Lighting
-
Three meshes illuminated by separate spotlights, with outer cone set to 45 degrees and inner cones set to 45, 22 1/2, and 1/2 degrees respectively.
- Figure20_16SpotLightBeamWidthComparison() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_16SpotLightBeamWidthComparison
-
Default constructor to create this object.
- Figure20_17aSimpleWorldNoShadows - Class in Vrml2Sourcebook.Chapter20Lighting
-
A simple world without fake shadows.
- Figure20_17aSimpleWorldNoShadows() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_17aSimpleWorldNoShadows
-
Default constructor to create this object.
- Figure20_17bSimpleWorldFakeShadows - Class in Vrml2Sourcebook.Chapter20Lighting
-
A simple world with fake shadows.
- Figure20_17bSimpleWorldFakeShadows() - Constructor for class Vrml2Sourcebook.Chapter20Lighting.Figure20_17bSimpleWorldFakeShadows
-
Default constructor to create this object.
- Figure21_4aDullGreyVase - Class in Vrml2Sourcebook.Chapter21ShinyMaterials
-
A dull grey vase.
- Figure21_4aDullGreyVase() - Constructor for class Vrml2Sourcebook.Chapter21ShinyMaterials.Figure21_4aDullGreyVase
-
Default constructor to create this object.
- Figure21_4bSomewhatShinyGreyVase - Class in Vrml2Sourcebook.Chapter21ShinyMaterials
-
A somewhat shiny grey vase.
- Figure21_4bSomewhatShinyGreyVase() - Constructor for class Vrml2Sourcebook.Chapter21ShinyMaterials.Figure21_4bSomewhatShinyGreyVase
-
Default constructor to create this object.
- Figure21_4cShinyGreyVase - Class in Vrml2Sourcebook.Chapter21ShinyMaterials
-
A shiny grey vase.
- Figure21_4cShinyGreyVase() - Constructor for class Vrml2Sourcebook.Chapter21ShinyMaterials.Figure21_4cShinyGreyVase
-
Default constructor to create this object.
- Figure21_4dVeryShinyGreyVase - Class in Vrml2Sourcebook.Chapter21ShinyMaterials
-
A very shiny grey vase.
- Figure21_4dVeryShinyGreyVase() - Constructor for class Vrml2Sourcebook.Chapter21ShinyMaterials.Figure21_4dVeryShinyGreyVase
-
Default constructor to create this object.
- Figure21_5ShinyGoldVase - Class in Vrml2Sourcebook.Chapter21ShinyMaterials
-
A shiny gold vase.
- Figure21_5ShinyGoldVase() - Constructor for class Vrml2Sourcebook.Chapter21ShinyMaterials.Figure21_5ShinyGoldVase
-
Default constructor to create this object.
- Figure22_1BackgroundSkySphere - Class in Vrml2Sourcebook.Chapter22Background
-
A sky sphere with multiple colors.
- Figure22_1BackgroundSkySphere() - Constructor for class Vrml2Sourcebook.Chapter22Background.Figure22_1BackgroundSkySphere
-
Default constructor to create this object.
- Figure22_2BackgroundSkyGround - Class in Vrml2Sourcebook.Chapter22Background
-
A background with multiple ground and sky colors.
- Figure22_2BackgroundSkyGround() - Constructor for class Vrml2Sourcebook.Chapter22Background.Figure22_2BackgroundSkyGround
-
Default constructor to create this object.
- Figure22_3cBackgroundSkyGroundMountains - Class in Vrml2Sourcebook.Chapter22Background
-
A mountain-panorama background created with the color and pixel transparency parts of a mountain image.
- Figure22_3cBackgroundSkyGroundMountains() - Constructor for class Vrml2Sourcebook.Chapter22Background.Figure22_3cBackgroundSkyGroundMountains
-
Default constructor to create this object.
- Figure22_4BackgroundBinding - Class in Vrml2Sourcebook.Chapter22Background
-
Backgrounds bound and unbound by touching a red cube or a blue sphere.
- Figure22_4BackgroundBinding() - Constructor for class Vrml2Sourcebook.Chapter22Background.Figure22_4BackgroundBinding
-
Default constructor to create this object.
- Figure23_1FogTestWorld - Class in Vrml2Sourcebook.Chapter23Fog
-
A test world for use in subsequent fog example scenes.
- Figure23_1FogTestWorld() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_1FogTestWorld
-
Default constructor to create this object.
- Figure23_2aLinearFogVisibility0 - Class in Vrml2Sourcebook.Chapter23Fog
-
A linear-fog world with a default visibilityRange of 0.0 meters (which means Fog has no effect).
- Figure23_2aLinearFogVisibility0() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_2aLinearFogVisibility0
-
Default constructor to create this object.
- Figure23_2bLinearFogVisibility40 - Class in Vrml2Sourcebook.Chapter23Fog
-
A linear-fog world with a visibility range of 40m.
- Figure23_2bLinearFogVisibility40() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_2bLinearFogVisibility40
-
Default constructor to create this object.
- Figure23_2cLinearFogVisibility30 - Class in Vrml2Sourcebook.Chapter23Fog
-
A linear-fog world with a visibility range of 30m.
- Figure23_2cLinearFogVisibility30() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_2cLinearFogVisibility30
-
Default constructor to create this object.
- Figure23_2dLinearFogVisibility20 - Class in Vrml2Sourcebook.Chapter23Fog
-
A linear-fog world with a visibility range of 20m.
- Figure23_2dLinearFogVisibility20() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_2dLinearFogVisibility20
-
Default constructor to create this object.
- Figure23_3aExponentialFogVisibility100 - Class in Vrml2Sourcebook.Chapter23Fog
-
An exponential-fog world with a visibility range of 100m.
- Figure23_3aExponentialFogVisibility100() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_3aExponentialFogVisibility100
-
Default constructor to create this object.
- Figure23_3bExponentialFogVisibility40 - Class in Vrml2Sourcebook.Chapter23Fog
-
An exponential-fog world with a visibility range of 40m.
- Figure23_3bExponentialFogVisibility40() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_3bExponentialFogVisibility40
-
Default constructor to create this object.
- Figure23_3cExponentialFogVisibility20 - Class in Vrml2Sourcebook.Chapter23Fog
-
An exponential-fog world with a visibility range of 20m.
- Figure23_3cExponentialFogVisibility20() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_3cExponentialFogVisibility20
-
Default constructor to create this object.
- Figure23_4BlackFogVisibility40 - Class in Vrml2Sourcebook.Chapter23Fog
-
A foggy world using black fog.
- Figure23_4BlackFogVisibility40() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_4BlackFogVisibility40
-
Default constructor to create this object.
- Figure23_5BindingFogsAndBackgrounds - Class in Vrml2Sourcebook.Chapter23Fog
-
Fog and background pairs are bound and unbound by touching shapes within the world.
- Figure23_5BindingFogsAndBackgrounds() - Constructor for class Vrml2Sourcebook.Chapter23Fog.Figure23_5BindingFogsAndBackgrounds
-
Default constructor to create this object.
- Figure24_1EmitterMarkers - Class in Vrml2Sourcebook.Chapter24Sound
-
A silent set of emitter markers indicating emitter location, minimum-range ellipsoid, and maximum-range ellipsoid.
- Figure24_1EmitterMarkers() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_1EmitterMarkers
-
Default constructor to create this object.
- Figure24_2AmbientSoundEmitterMarkers - Class in Vrml2Sourcebook.Chapter24Sound
-
A world with ambient sound and a set of emitter markers.
- Figure24_2AmbientSoundEmitterMarkers() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_2AmbientSoundEmitterMarkers
-
Default constructor to create this object.
- Figure24_3TouchSensorTriggeredSound - Class in Vrml2Sourcebook.Chapter24Sound
-
A world with sound triggered by touching a white ball, with an emitter marker marking the range of audible sound.
- Figure24_3TouchSensorTriggeredSound() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_3TouchSensorTriggeredSound
-
Default constructor to create this object.
- Figure24_4FourKeyKeyboard - Class in Vrml2Sourcebook.Chapter24Sound
-
Four keys in a keyboard showing how pitch can vary a single sound source.
- Figure24_4FourKeyKeyboard() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_4FourKeyKeyboard
-
Default constructor to create this object.
- Figure24_5TwoAmbientCirclingSounds - Class in Vrml2Sourcebook.Chapter24Sound
-
Two ambient sounds circling the origin.
- Figure24_5TwoAmbientCirclingSounds() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_5TwoAmbientCirclingSounds
-
Default constructor to create this object.
- Figure24_6DirectedAmbientSound - Class in Vrml2Sourcebook.Chapter24Sound
-
A time-varying ambient sound aimed to the right.
- Figure24_6DirectedAmbientSound() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_6DirectedAmbientSound
-
Default constructor to create this object.
- Figure24_7VirtualTV - Class in Vrml2Sourcebook.Chapter24Sound
-
A virtual television.
- Figure24_7VirtualTV() - Constructor for class Vrml2Sourcebook.Chapter24Sound.Figure24_7VirtualTV
-
Default constructor to create this object.
- Figure25_01TorchHighDetail - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A high-detail torch.
- Figure25_01TorchHighDetail() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_01TorchHighDetail
-
Default constructor to create this object.
- Figure25_02TorchMediumDetail - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A medium-detail torch.
- Figure25_02TorchMediumDetail() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_02TorchMediumDetail
-
Default constructor to create this object.
- Figure25_03TorchLowDetail - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A low-detail torch.
- Figure25_03TorchLowDetail() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_03TorchLowDetail
-
Default constructor to create this object.
- Figure25_04ThreeTorchesSideBySide - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
The three torches side by side.
- Figure25_04ThreeTorchesSideBySide() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_04ThreeTorchesSideBySide
-
Default constructor to create this object.
- Figure25_05ThreeTorchesSingleLOD - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
Three torches within an LOD node.
- Figure25_05ThreeTorchesSingleLOD() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_05ThreeTorchesSingleLOD
-
Default constructor to create this object.
- Figure25_06DungeonRoomFloor - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A dungeon-room floor.
- Figure25_06DungeonRoomFloor() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_06DungeonRoomFloor
-
Default constructor to create this object.
- Figure25_07DungeonRoomWall - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A dungeon-room wall.
- Figure25_07DungeonRoomWall() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_07DungeonRoomWall
-
Default constructor to create this object.
- Figure25_08DungeonRoom - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A dungeon room.
- Figure25_08DungeonRoom() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_08DungeonRoom
-
Default constructor to create this object.
- Figure25_09TwoDungeonRoomsWithLODHiding - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
Two dungeon rooms controlled by LOD nodes, move forward to see second room.
- Figure25_09TwoDungeonRoomsWithLODHiding() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_09TwoDungeonRoomsWithLODHiding
-
Default constructor to create this object.
- Figure25_10DungeonWallWithDoorway - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A dungeon wall with a doorway, created using Coordinate and TextureCoordinate.
- Figure25_10DungeonWallWithDoorway() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_10DungeonWallWithDoorway
-
Default constructor to create this object.
- Figure25_11DungeonDoor - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
A dungeon door.
- Figure25_11DungeonDoor() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_11DungeonDoor
-
Default constructor to create this object.
- Figure25_12DungeonRoomsWithSlidingDoors - Class in Vrml2Sourcebook.Chapter25LevelOfDetail
-
Two dungeon rooms controlled by LOD nodes and separated by a wall and a pair of sliding doors.
- Figure25_12DungeonRoomsWithSlidingDoors() - Constructor for class Vrml2Sourcebook.Chapter25LevelOfDetail.Figure25_12DungeonRoomsWithSlidingDoors
-
Default constructor to create this object.
- Figure26_5DungeonViewpoint - Class in Vrml2Sourcebook.Chapter26Viewpoint
-
Two dungeon rooms controlled by LOD nodes, separated by a wall and a pair of sliding doors.
- Figure26_5DungeonViewpoint() - Constructor for class Vrml2Sourcebook.Chapter26Viewpoint.Figure26_5DungeonViewpoint
-
Default constructor to create this object.
- Figure26_7DungeonViewpointsAndFieldsOfView - Class in Vrml2Sourcebook.Chapter26Viewpoint
-
This Viewpoint series does not move the user but rather increases the field of view (FOV) very widely, producing an interesting effect.
- Figure26_7DungeonViewpointsAndFieldsOfView() - Constructor for class Vrml2Sourcebook.Chapter26Viewpoint.Figure26_7DungeonViewpointsAndFieldsOfView
-
Default constructor to create this object.
- Figure27_1VisibilitySensorDungeonSlidingDoors - Class in Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision
-
A dungeon door that slides open when visible, and slides closed when not visible.
- Figure27_1VisibilitySensorDungeonSlidingDoors() - Constructor for class Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision.Figure27_1VisibilitySensorDungeonSlidingDoors
-
Default constructor to create this object.
- Figure27_2ProximitySensorDungeonSlidingDoors - Class in Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision
-
A dungeon door that slides open when the ProximitySensor detects the viewer close enough.
- Figure27_2ProximitySensorDungeonSlidingDoors() - Constructor for class Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision.Figure27_2ProximitySensorDungeonSlidingDoors
-
Default constructor to create this object.
- Figure27_3CollisionDetectionSpinningOrb - Class in Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision
-
An orb that animates (for a single revolution) when the viewer collides with its box proxy shape.
- Figure27_3CollisionDetectionSpinningOrb() - Constructor for class Vrml2Sourcebook.Chapter27SensingVisibilityProximityCollision.Figure27_3CollisionDetectionSpinningOrb
-
Default constructor to create this object.
- Figure28_1AnchorViewpointsDungeon - Class in Vrml2Sourcebook.Chapter28Anchor
-
A dungeon destination world.
- Figure28_1AnchorViewpointsDungeon() - Constructor for class Vrml2Sourcebook.Chapter28Anchor.Figure28_1AnchorViewpointsDungeon
-
Default constructor to create this object.
- Figure28_2AnchorLoadAnotherWorld - Class in Vrml2Sourcebook.Chapter28Anchor
-
Anchor parameter/target demonstrations: click left text to load another scene in the same window, or click right text to load another scene in a new window.
- Figure28_2AnchorLoadAnotherWorld() - Constructor for class Vrml2Sourcebook.Chapter28Anchor.Figure28_2AnchorLoadAnotherWorld
-
Default constructor to create this object.
- Figure29_1WorldInfo - Class in Vrml2Sourcebook.Chapter29WorldInfo
-
WorldInfo title and commentary for the dungeon.
- Figure29_1WorldInfo() - Constructor for class Vrml2Sourcebook.Chapter29WorldInfo.Figure29_1WorldInfo
-
Default constructor to create this object.
- Figure30_1ScriptSlidingBall - Class in Vrml2Sourcebook.Chapter30Scripts
-
A sliding red sphere and a custom interpolation script.
- Figure30_1ScriptSlidingBall() - Constructor for class Vrml2Sourcebook.Chapter30Scripts.Figure30_1ScriptSlidingBall
-
Default constructor to create this object.
- Figure30_2ScriptBackgroundSelect - Class in Vrml2Sourcebook.Chapter30Scripts
-
Click on a geometric Shape to change the scene Background.
- Figure30_2ScriptBackgroundSelect() - Constructor for class Vrml2Sourcebook.Chapter30Scripts.Figure30_2ScriptBackgroundSelect
-
Default constructor to create this object.
- Figure30_3ScriptSoundActivate - Class in Vrml2Sourcebook.Chapter30Scripts
-
A pair of filter scripts used to create a toggle on-off switch.
- Figure30_3ScriptSoundActivate() - Constructor for class Vrml2Sourcebook.Chapter30Scripts.Figure30_3ScriptSoundActivate
-
Default constructor to create this object.
- Figure30_4ScriptSpiralingBallTrace - Class in Vrml2Sourcebook.Chapter30Scripts
-
A spiraling red sphere and a custom interpolation script.
- Figure30_4ScriptSpiralingBallTrace() - Constructor for class Vrml2Sourcebook.Chapter30Scripts.Figure30_4ScriptSpiralingBallTrace
-
Default constructor to create this object.
- Figure30_5ScriptTorusBuilder - Class in Vrml2Sourcebook.Chapter30Scripts
-
A torus shape built with a donut-maker program script.
- Figure30_5ScriptTorusBuilder() - Constructor for class Vrml2Sourcebook.Chapter30Scripts.Figure30_5ScriptTorusBuilder
-
Default constructor to create this object.
- Figure31_1WallColorPrototype - Class in Vrml2Sourcebook.Chapter31Prototypes
-
Definition and use of a WallColor node type.
- Figure31_1WallColorPrototype() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_1WallColorPrototype
-
Default constructor to create this object.
- Figure31_2MaterialPrototypesLibrary - Class in Vrml2Sourcebook.Chapter31Prototypes
-
An external file containing a material library with the WallColor-node-type definition.
- Figure31_2MaterialPrototypesLibrary() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_2MaterialPrototypesLibrary
-
Default constructor to create this object.
- Figure31_3MaterialExternalPrototypes - Class in Vrml2Sourcebook.Chapter31Prototypes
-
A world that uses an externally declared node type.
- Figure31_3MaterialExternalPrototypes() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_3MaterialExternalPrototypes
-
Default constructor to create this object.
- Figure31_4WoodAppearancePrototypesLibrary - Class in Vrml2Sourcebook.Chapter31Prototypes
-
An external file containing an appearance library with wood appearances.
- Figure31_4WoodAppearancePrototypesLibrary() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_4WoodAppearancePrototypesLibrary
-
Default constructor to create this object.
- Figure31_5WoodAppearanceExternalPrototypes - Class in Vrml2Sourcebook.Chapter31Prototypes
-
Two wood blocks using appearance-node types from an external appearance library file.
- Figure31_5WoodAppearanceExternalPrototypes() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_5WoodAppearanceExternalPrototypes
-
Default constructor to create this object.
- Figure31_6DonutPrototype - Class in Vrml2Sourcebook.Chapter31Prototypes
-
A donut (torus) node prototype.
- Figure31_6DonutPrototype() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_6DonutPrototype
-
Default constructor to create this object.
- Figure31_7DonutExternalPrototype - Class in Vrml2Sourcebook.Chapter31Prototypes
-
A donut shape built using prototypes: the Donut geometry node and the LightOak appearance node.
- Figure31_7DonutExternalPrototype() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_7DonutExternalPrototype
-
Default constructor to create this object.
- Figure31_9SpinGroupPrototype - Class in Vrml2Sourcebook.Chapter31Prototypes
-
The SpinGroup prototype is used to automatically spin a group of three long rectangular boxes.
- Figure31_9SpinGroupPrototype() - Constructor for class Vrml2Sourcebook.Chapter31Prototypes.Figure31_9SpinGroupPrototype
-
Default constructor to create this object.
- Flames - Class in Vrml2Sourcebook.Siggraph98Course
-
Flickering flames: this prototype declaration illustrates the use of a script to cycle between textures, and then encapsulation of the script, a clock, and a polygon, all within a new Flames prototype node that makes flickering flames.
- Flames() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Flames
-
Default constructor to create this object.
- Floater - Class in Vrml2Sourcebook.Siggraph98Course
-
Floating pads world: a collection of white pads are created.
- Floater() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Floater
-
Default constructor to create this object.
- Floor - Class in Vrml2Sourcebook.Siggraph98Course
-
Mesh floor: this file creates a large flat floor.
- Floor() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Floor
-
Default constructor to create this object.
- Fog1 - Class in Vrml2Sourcebook.Siggraph98Course
-
Fog example: no fog.
- Fog1() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fog1
-
Default constructor to create this object.
- Fog2 - Class in Vrml2Sourcebook.Siggraph98Course
-
Fog example: linear fog, visibility range 30.
- Fog2() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fog2
-
Default constructor to create this object.
- Fog3 - Class in Vrml2Sourcebook.Siggraph98Course
-
Fog example: exponential fog, visibility range 30.
- Fog3() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fog3
-
Default constructor to create this object.
- Fog4 - Class in Vrml2Sourcebook.Siggraph98Course
-
Fog example.
- Fog4() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fog4
-
Default constructor to create this object.
- Fog5 - Class in Vrml2Sourcebook.Siggraph98Course
-
Fog example: linear fog with a background - do not do this!.
- Fog5() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Fog5
-
Default constructor to create this object.
- FogWorld - Class in Vrml2Sourcebook.Siggraph98Course
-
Scene geometry to support illustrating fog effects in test scenes.
- FogWorld() - Constructor for class Vrml2Sourcebook.Siggraph98Course.FogWorld
-
Default constructor to create this object.
All Classes and Interfaces|All Packages