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C
- Can - Class in Vrml2Sourcebook.Siggraph98Course
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Diet VRML can illustrates the use of texture mapping on primitive shapes.
- Can() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Can
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Default constructor to create this object.
- Castle - Class in Vrml2Sourcebook.Siggraph98Course
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A fairy-tale castle atop a green hill with a blue sky behind.
- Castle() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Castle
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Default constructor to create this object.
- Ceiling - Class in Vrml2Sourcebook.Siggraph98Course
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Gothic vaulted ceiling: this file combines together four vaulted ceiling pieces to create a vaulted ceiling, such as might be found in gothic architecture.
- Ceiling() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Ceiling
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Default constructor to create this object.
- Chair - Class in Vrml2Sourcebook.Siggraph98Course
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This chair is inlined into the dinette scene to illustrate inline groups.
- Chair() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Chair
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Default constructor to create this object.
- Colors - Class in Vrml2Sourcebook.Siggraph98Course
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This scene presents some colorful frames.
- Colors() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Colors
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Default constructor to create this object.
- Column - Class in Vrml2Sourcebook.Siggraph98Course
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Gothic marble column: this file builds a column, such as might be found in gothic architecture.
- Column() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Column
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Default constructor to create this object.
- Columns - Class in Vrml2Sourcebook.Siggraph98Course
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Columns and torches: this world uses an externally defined Torch prototype node with an animated flame, placed on a column, then instanced multiple times to form a double row of columns.
- Columns() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Columns
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Default constructor to create this object.
- ConePrimitive - Class in Vrml2Sourcebook.Siggraph98Course
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Primitive geometry: Cone.
- ConePrimitive() - Constructor for class Vrml2Sourcebook.Siggraph98Course.ConePrimitive
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Default constructor to create this object.
- Cookie - Class in Vrml2Sourcebook.Siggraph98Course
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Cookie texture mapping using texture coordinates.
- Cookie() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Cookie
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Default constructor to create this object.
- CreaseAngle - Class in Vrml2Sourcebook.Siggraph98Course
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creaseAngle demonstration: select and drag upper halves of quadrilaterals to change creaseAngle and shading.
- CreaseAngle() - Constructor for class Vrml2Sourcebook.Siggraph98Course.CreaseAngle
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Default constructor to create this object.
- Cut - Class in Vrml2Sourcebook.Siggraph98Course
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Cutting plane parts: this file contains two prototype declarations used in creating a cutting plane.
- Cut() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Cut
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Default constructor to create this object.
- CutPlane - Class in Vrml2Sourcebook.Siggraph98Course
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Cutting plane demo where users can drag two slice interfaces to show the cross sections of a volume.
- CutPlane() - Constructor for class Vrml2Sourcebook.Siggraph98Course.CutPlane
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Default constructor to create this object.
- CylinderPrimitive - Class in Vrml2Sourcebook.Siggraph98Course
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Primitive geometry: Cylinder.
- CylinderPrimitive() - Constructor for class Vrml2Sourcebook.Siggraph98Course.CylinderPrimitive
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Default constructor to create this object.
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