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P
- Pedestal - Class in Vrml2Sourcebook.Siggraph98Course
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This file builds a pedestal, such as might be found in gothic architecture.
- Pedestal() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Pedestal
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Default constructor to create this object.
- PlayYard - Class in Vrml2Sourcebook.Siggraph98Course
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A playyard to demonstrate NavigationInfo operation.
- PlayYard() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PlayYard
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Default constructor to create this object.
- PointLightExample - Class in Vrml2Sourcebook.Siggraph98Course
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Example lighting using PointLight.
- PointLightExample() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PointLightExample
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Default constructor to create this object.
- PointPlot - Class in Vrml2Sourcebook.Siggraph98Course
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Building shapes out of points, lines, and faces: PointSet example.
- PointPlot() - Constructor for class Vrml2Sourcebook.Siggraph98Course.PointPlot
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Default constructor to create this object.
- Primitives - Class in Vrml2Sourcebook.Siggraph98Course
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The Primitives on Pedestals scene highlights the geometry primitives, placing each one above a Gothic pedestal.
- Primitives() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Primitives
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Default constructor to create this object.
- Proximity1 - Class in Vrml2Sourcebook.Siggraph98Course
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Proximity door illustrates the use of a ProximitySensor node around a door.
- Proximity1() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Proximity1
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Default constructor to create this object.
- Proximity2 - Class in Vrml2Sourcebook.Siggraph98Course
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Proximity pillars example illustrates the use of proximity sensors to sense when the user gets close, and trigger animations or sounds.
- Proximity2() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Proximity2
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Default constructor to create this object.
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