Index
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S
- Scatter - Class in Vrml2Sourcebook.Siggraph98Course
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Controlling color on coordinate-based geometry: PointSet example.
- Scatter() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Scatter
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Default constructor to create this object.
- Shiny - Class in Vrml2Sourcebook.Siggraph98Course
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The shiny spheres world creates a set of spheres, each given a different set of material attributes.
- Shiny() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Shiny
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Default constructor to create this object.
- Slabs - Class in Vrml2Sourcebook.Siggraph98Course
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Slab World example illustrates use of Appearance and Material nodes to set the main shading color (diffuseColor), glow color (emissiveColor), and transparency level of a shape.
- Slabs() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Slabs
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Default constructor to create this object.
- Slide - Class in Vrml2Sourcebook.Siggraph98Course
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Spiral slide scene illustrates the use of an Extrusion to build a playground slide.
- Slide() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Slide
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Default constructor to create this object.
- Snake - Class in Vrml2Sourcebook.Siggraph98Course
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This world creates a morphing snake using an Extrusion node.
- Snake() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Snake
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Default constructor to create this object.
- SoundMarker - Class in Vrml2Sourcebook.Siggraph98Course
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Visible marker used by Sound emitter scene.
- SoundMarker() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SoundMarker
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Default constructor to create this object.
- Space - Class in Vrml2Sourcebook.Siggraph98Course
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Multiple shapes building a more complex object.
- Space() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Space
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Default constructor to create this object.
- Space2 - Class in Vrml2Sourcebook.Siggraph98Course
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Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape.
- Space2() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Space2
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Default constructor to create this object.
- SpherePrimitive - Class in Vrml2Sourcebook.Siggraph98Course
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Primitive geometry: Sphere.
- SpherePrimitive() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SpherePrimitive
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Default constructor to create this object.
- Spheres - Class in Vrml2Sourcebook.Siggraph98Course
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Spherical geometry cluster to support illustration of lighting effects by other test scenes.
- Spheres() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Spheres
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Default constructor to create this object.
- Spiral - Class in Vrml2Sourcebook.Siggraph98Course
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Spiral flow shows how to move a set of particles (spheres) along a pre-computed animation path.
- Spiral() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Spiral
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Default constructor to create this object.
- SpotLightExample - Class in Vrml2Sourcebook.Siggraph98Course
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Example lighting using SpotLight.
- SpotLightExample() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SpotLightExample
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Default constructor to create this object.
- Squisher - Class in Vrml2Sourcebook.Siggraph98Course
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Squishy ball world illustrates the use of orientation, color, and position interpolators.
- Squisher() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Squisher
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Default constructor to create this object.
- Stairway - Class in Vrml2Sourcebook.Siggraph98Course
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The Stairway world uses a twisting, branching, floating stairway to lead the visitor to six doorways.
- Stairway() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Stairway
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Default constructor to create this object.
- StopWatch - Class in Vrml2Sourcebook.Siggraph98Course
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Stop-watch with automatically moving second, minute, and hour hands, start and stop buttons, and a stop-watch sweep second hand.
- StopWatch() - Constructor for class Vrml2Sourcebook.Siggraph98Course.StopWatch
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Default constructor to create this object.
- Sub - Class in Vrml2Sourcebook.Siggraph98Course
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Geometry used in Sound test scene.
- Sub() - Constructor for class Vrml2Sourcebook.Siggraph98Course.Sub
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Default constructor to create this object.
- SubWorld - Class in Vrml2Sourcebook.Siggraph98Course
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Multiple sounds example: submarine world with sounds.
- SubWorld() - Constructor for class Vrml2Sourcebook.Siggraph98Course.SubWorld
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Default constructor to create this object.
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