Package X3dForAdvancedModeling.AudioSpatialSound
This chapter illustrates example scenes for generating and acoustically propagating audio as spatial sound.
These examples are based on initial implementation efforts at Spatial Sound in X3DOM with Web Audio API, extracting and validating the X3D models which are contained in those HTML pages. They implement the X3D4 Sound Component.
Of additional interest are corresponding paper and tutorial given at the twenty-fifth anniversary Web3D 2020 Conference.
This X3D4AM Audio and Spatial Sound examples archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionList of all X3D4 audio graph nodes to test infrastructure and validation support.This X3D scene involves three sound sources.This demo is the same with the Single Audio Demo, with the difference that it uses the Inline grouping node.The first demo contains a concise X3D scene.In the last demo, there are two sound sources in different positions.This X3D scene includes a simple sound source which can be moved right and left.