1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
|
3 | <X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
4 | <head> |
5 | <meta name='title' content='PositionOrientationInterpolatorsExample.x3d'/> |
6 | <meta name='description' content='Demonstrate use of PositionInterpolator and OrientationInterpolator to animate object motion.'/> |
7 | <meta name='creator' content='Don Brutzman'/> |
8 | <meta name='created' content='29 January 2008'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='MovingImage' content='PositionOrientationInterpolatorsExample.mp4'/> |
11 | <meta name='reference' content='PositionOrientationInterpolatorsExampleTraced.x3d'/> |
12 | <meta name='reference' content='https://X3dGraphics.com'/> |
13 | <meta name='reference' content='https://www.web3d.org/x3d/content/examples/X3dResources.html'/> |
14 | <meta name='rights' content='Copyright Don Brutzman and Leonard Daly 2007'/> |
15 | <meta name='subject' content='X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com'/> |
16 | <meta name='reference' content='https://savage.nps.edu/Savage/Tools/Animation/WaypointInterpolatorExample.x3d'/> |
17 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/PositionOrientationInterpolatorsExample.x3d'/> |
18 | <meta name='generator' content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/> |
19 | <meta name='license' content='../license.html'/> |
20 | </head> |
21 | <Scene> |
22 | <WorldInfo title='PositionOrientationInterpolatorsExample.x3d'/> |
23 | <Viewpoint description='Animation demo' orientation='1 0 0 -0.588003' position='0 8 12'/> |
24 | <Viewpoint centerOfRotation='5 0.1 5' description='View from above' orientation='1 0 0 -1.570796' position='0 15 0'/> |
25 |
<!-- ROUTE information for Pointer node:
[from PositionAnimator.value_changed to set_translation
]
[from OrientationAnimator.value_changed to set_rotation
]
-->
<Transform DEF='Pointer' translation='1 0 1'> |
26 | <Transform rotation='1 0 0 1.57'> |
27 | <Shape> |
28 | <Cone bottomRadius='0.5' height='1.5'/> |
29 | <Appearance> |
30 | <Material DEF='ConeMaterial' diffuseColor='0.427451 1 0.160784'/> |
31 | </Appearance> |
32 | </Shape> |
33 | </Transform> |
34 | </Transform> |
35 | <Shape DEF='Floor'> |
36 | <Box size='12 0.05 12'/> |
37 | <Appearance> |
38 | <Material diffuseColor='0 0.262745 0.941176'/> |
39 | </Appearance> |
40 | </Shape> |
41 | <!-- note that final value equals first value in keyValue array in order to support smooth looping --> |
42 | <!-- first drive around the location --> |
43 |
<!-- ROUTE information for PositionAnimator node:
[from AnimationClock.fraction_changed to set_fraction
]
[from value_changed to Pointer.set_translation
]
-->
<PositionInterpolator DEF='PositionAnimator' key='0 0.2 0.25 0.45 0.5 0.7 0.75 0.95 1' keyValue='-4 0 -4 -4 0 4 -4 0 4 4 0 4 4 0 4 4 0 -4 4 0 -4 -4 0 -4 -4 0 -4'/> |
44 | < ROUTE fromNode='PositionAnimator' fromField='value_changed' toNode='Pointer' toField='set_translation'/> |
45 | <!-- then rotate the pointer to match next direction while paused at each position --> |
46 |
<!-- ROUTE information for OrientationAnimator node:
[from AnimationClock.fraction_changed to set_fraction
]
[from value_changed to Pointer.set_rotation
]
-->
<OrientationInterpolator DEF='OrientationAnimator' key='0 0.2 0.25 0.45 0.5 0.7 0.75 0.95 1' keyValue='0 1 0 0 0 1 0 0 0 1 0 1.57 0 1 0 1.57 0 1 0 3.14 0 1 0 3.14 0 1 0 4.71 0 1 0 4.71 0 1 0 6.283'/> |
47 | <!-- final rotation value is 2pi rather than 0 so that rotation animation is smooth, not flip-flopping --> |
48 | < ROUTE fromNode='OrientationAnimator' fromField='value_changed' toNode='Pointer' toField='set_rotation'/> |
49 | <!-- put TimeSensor clock last so that animation design pattern and ROUTE events flow upward --> |
50 |
<!-- ROUTE information for AnimationClock node:
[from fraction_changed to PositionAnimator.set_fraction
]
[from fraction_changed to OrientationAnimator.set_fraction
]
-->
<TimeSensor DEF='AnimationClock' cycleInterval='10' loop='true'/> |
51 | < ROUTE fromNode='AnimationClock' fromField='fraction_changed' toNode='PositionAnimator' toField='set_fraction'/> |
52 | < ROUTE fromNode='AnimationClock' fromField='fraction_changed' toNode='OrientationAnimator' toField='set_fraction'/> |
53 | <!-- notice that explanatory Text is placed later in scene although it is graphically located above driving plane --> |
54 | <Transform translation='0 4 0'> |
55 | <Billboard axisOfRotation='0 0 0'> |
56 | <Shape> |
57 | <Text string='"Animation using PositionInterpolator" "and OrientationInterpolator"'> |
58 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.6'/> |
59 | </Text> |
60 | <Appearance> |
61 | <Material/> |
62 | </Appearance> |
63 | </Shape> |
64 | </Billboard> |
65 | </Transform> |
66 | </Scene> |
67 | </X3D> |
Event Graph ROUTE Table with 4 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
AnimationClock
TimeSensor fraction_changed SFFloat |
PositionAnimator
PositionInterpolator set_fraction SFFloat |
then
|
PositionAnimator
PositionInterpolator value_changed SFVec3f |
Pointer
Transform set_translation SFVec3f |
||
AnimationClock
TimeSensor fraction_changed SFFloat |
OrientationAnimator
OrientationInterpolator set_fraction SFFloat |
then
|
OrientationAnimator
OrientationInterpolator value_changed SFRotation |
Pointer
Transform set_rotation SFRotation |
<!--
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matches XML terminology
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DEF='idName' attribute='value'/>
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