X3D Model Documentation: SpatialAudioCameraAnimation.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2  <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "https://www.web3d.org/specifications/x3d-4.0.dtd">
  3  <X3D profile='Full' version='4.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-4.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='SpatialAudioCameraAnimation.x3d'/>
  6            <meta name='descriptioncontent='In the last demo, there are two sound sources in different positions. Through the immersion in the X3D scene the user could attend a rational navigation. Whenever the camera moves in the direction of an existing sound source, the strength of this source increases, while the sound strength of the other (the second one) decreases and vice versa. Through this process, great realism of the scene is achieved, since it emulates the spatial sound in real world.'/>
  7            <meta name='infocontent='This work presents an innovative solution of the spatial sound in X3DOM framework, that based on a combinational methodology. Specifically, we suggested the enrichment of X3DOM with spatial sound features, using both the X3D sound nodes and the structure of Web Audio API.'/>
  8            <meta name='creatorcontent='Efi Lakka, Athanasios Malamos, Dick Puk, Don Brutzman'/>
  9            <meta name='createdcontent='28 October 2020'/>
 10            <meta name='modifiedcontent='5 December 2021'/>
 11            <meta name='referencecontent='CHANGELOG.txt'/>
 12            <meta name=' TODO content=' credit for audio files '/>
 13            <meta name='referencecontent='https://www.medialab.hmu.gr/minipages/x3domAudio'/>
 14            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.x3d'/>
 15            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 16            <meta name='licensecontent='../license.html'/>
 17       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Audio1, Audio2, Camera001, Camera001-POS-INTERP, Camera001-ROT-INTERP, Floor, ModelFontStyle, saxophone, TIMER, TransformAudio1, TransformAudio2, violin, WireColor, WireColor_1, WireColor_2

Index for Viewpoint node: Camera001
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 18       <Scene>
 19            <WorldInfo title='SpatialAudioCameraAnimation.x3d'/>
 20            <NavigationInfo id='NAV'/>
 21            <Background   backUrl=' "images/generic/BK1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/BK1.png " '   bottomUrl=' "images/generic/DN1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/DN1.png " '   frontUrl=' "images/generic/FR1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/FR1.png " '   leftUrl=' "images/generic/LF1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/LF1.png " '   rightUrl=' "images/generic/RT1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/RT1.png " '   topUrl=' "images/generic/UP1.png " "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/images/generic/UP1.png " '/>
 22 
 23 
          <!-- ROUTE information for TIMER node:  [from fraction_changed to Camera001-POS-INTERP.set_fraction ] [from fraction_changed to Camera001-ROT-INTERP.set_fraction ] -->
          <TimeSensor DEF='TIMERcycleInterval='33.333332loop='true'/>
 24 
          <!-- ROUTE information for Camera001-POS-INTERP node:  [from TIMER.fraction_changed to set_fraction ] [from value_changed to Camera001.set_position ] -->
          <PositionInterpolator DEF='Camera001-POS-INTERPkey='0 0.25 0.5 0.75 1keyValue='0 2000 3500 0 2000 0 0 2000 -3500 0 2000 0 0 2000 3500'/>
 25 
          <!-- ROUTE information for Camera001-ROT-INTERP node:  [from TIMER.fraction_changed to set_fraction ] [from value_changed to Camera001.set_orientation ] -->
          <OrientationInterpolator DEF='Camera001-ROT-INTERPkey='0 0.25 0.5 0.75 1keyValue='1 0 0 -0.523599 0.999990 0.003554 0.002727 -1.309007 0 -0.965926 -0.258819 -3.141593 0.002282 -0.793351 -0.608760 -3.135645 1 -0.000001 -0 -0.523599'/>
 26            < ROUTE  fromNode='TIMER' fromField='fraction_changed' toNode='Camera001-POS-INTERP' toField='set_fraction'/>
 27            < ROUTE  fromNode='Camera001-POS-INTERP' fromField='value_changed' toNode='Camera001' toField='set_position'/>
 28            < ROUTE  fromNode='TIMER' fromField='fraction_changed' toNode='Camera001-ROT-INTERP' toField='set_fraction'/>
 29            < ROUTE  fromNode='Camera001-ROT-INTERP' fromField='value_changed' toNode='Camera001' toField='set_orientation'/>
 30            <Transform DEF='Floortranslation='1.241 0.000 0.358'>
 31                 <Shape>
 32                      <Appearance DEF='WireColor'>
 33                           <Material diffuseColor='0.122 0.114 0.125'/>
 34                      </Appearance>
 35                      <Box size='2000 1 2000'/>
 36                 </Shape>
 37            </Transform>
 38            <Transform DEF='TransformAudio1translation='-933.123474 0 -926.253235'>
 39                 <Shape>
 40                      <Appearance DEF='WireColor_1'>
 41                           <Material diffuseColor='0.690196 0.101961 0.101961'/>
 42                      </Appearance>
 43                      <Sphere radius='100'/>
 44                 </Shape>
 45                 <Billboard>
 46                      <Transform DEF='violinrotation='1 0 0 -0.5scale='100 100 100translation='0 100 0'>
 47                           <Shape>
 48                                <Appearance>
 49                                     <Material ambientIntensity='0.0933diffuseColor='1 1 1shininess='0.51specularColor='0.46 0.46 0.46'/>
 50                                </Appearance>
 51                                <Text string='"Violin"'>
 52 
                                   <!-- FontStyle ModelFontStyle is a DEF node that has 1 USE node: USE_1 -->
                                   <FontStyle DEF='ModelFontStylefamily='"Times" "SERIF"style='BOLD'/>
 53                                </Text>
 54                           </Shape>
 55                      </Transform>
 56                 </Billboard>
 57            </Transform>
 58            <Transform DEF='TransformAudio2translation='933.475586 0 924.423218'>
 59                 <Shape>
 60                      <Appearance DEF='WireColor_2'>
 61                           <Material diffuseColor='0.105882 0.694118 0.580392'/>
 62                      </Appearance>
 63                      <Sphere radius='100'/>
 64                 </Shape>
 65                 <Billboard>
 66                      <Transform DEF='saxophonerotation='1 0 0 -0.5scale='100 100 100translation='0 100 0'>
 67                           <Shape>
 68                                <Appearance>
 69                                     <Material ambientIntensity='0.0933diffuseColor='1 1 1shininess='0.51specularColor='0.46 0.46 0.46'/>
 70                                </Appearance>
 71                                <Text string='"Saxophone"'>
 72                                     <FontStyle USE='ModelFontStyle'/>
 73                                </Text>
 74                           </Shape>
 75                      </Transform>
 76                 </Billboard>
 77            </Transform>
 78            <ListenerPointSource id='ListenerPointSourcetrackCurrentView='true'/>
 79            <StreamAudioDestination id='AudioDestination'>
 80                 <SpatialSound DEF='Audio1id='SpatialSound1'>
 81                      <Gain id='Gain1'>
 82                           <AudioClip containerField='childrendescription='Violinid='AudioClip1loop='true'   url=' "sound/violin.mp3" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/sound/violin.mp3" '/>
 83                      </Gain>
 84                 </SpatialSound>
 85                 <SpatialSound DEF='Audio2id='SpatialSound2'>
 86                      <Gain id='Gain2'>
 87                           <AudioClip containerField='childrendescription='Saxophoneid='AudioClip2loop='true'   url=' "sound/saxophone.mp3" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/sound/saxophone.mp3" '/>
 88                      </Gain>
 89                 </SpatialSound>
 90            </StreamAudioDestination>
 91       </Scene>
 92  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Audio1, Audio2, Camera001, Camera001-POS-INTERP, Camera001-ROT-INTERP, Floor, ModelFontStyle, saxophone, TIMER, TransformAudio1, TransformAudio2, violin, WireColor, WireColor_1, WireColor_2

Index for Viewpoint node: Camera001
-->
X3D Tooltips element index: Appearance, AudioClip, Background, Billboard, Box, FontStyle, Gain, head, ListenerPointSource, Material, meta, NavigationInfo, OrientationInterpolator, PositionInterpolator, ROUTE, Scene, Shape, SpatialSound, Sphere, StreamAudioDestination, Text, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TIMER
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Camera001-POS-INTERP
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
Camera001-POS-INTERP
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
Camera001
Viewpoint
set_position
SFVec3f
TIMER
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Camera001-ROT-INTERP
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
Camera001-ROT-INTERP
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
Camera001
Viewpoint
set_orientation
SFRotation

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Online at
https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimationIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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