X3D Model Documentation: Figure10_06PulsatingSpaceStation.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure10_06PulsatingSpaceStation.x3d'/>
  6            <meta name='creatorcontent='Figure 10.6, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch10/10fig06.htm'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='13 August 2000'/>
 10            <meta name='modifiedcontent='20 October 2019'/>
 11            <meta name='descriptioncontent='A multicolored space station where color of the center sphere animates from red, to green, to blue, and back to red by utilizing ColorInterpolator outputs. Also see Figure03_10SpaceStation.x3d and Figure010.05MultiColoredSpaceStation.x3d'/>
 12            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter10Materials/Figure10_06PulsatingSpaceStation.x3d'/>
 13            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
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Event Graph ROUTE Table shows event connections.
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<!-- to top Index for DEF nodes: BALL_MATERIAL, CLOCK, COLOR_PATH

Index for Viewpoint node: Viewpoint_1
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 16       <Scene>
 17            <WorldInfo title='Figure10_06PulsatingSpaceStation.x3d'/>
 18            <Viewpoint description='5m space station from 8m awayposition='0 0 8'/>
 19            <Group>
 20                 <Shape>
 21                      <Appearance>
 22 
                         <!-- ROUTE information for BALL_MATERIAL node:  [from COLOR_PATH.value_changed to set_diffuseColor ] -->
                         <Material DEF='BALL_MATERIALdiffuseColor='1 0 0'/>
 23                      </Appearance>
 24                      <Sphere/>
 25                 </Shape>
 26                 <Shape>
 27                      <Appearance>
 28                           <Material diffuseColor='0.5 0.25 1'/>
 29                      </Appearance>
 30                      <Cylinder height='0.05radius='2'/>
 31                 </Shape>
 32                 <Shape>
 33                      <Appearance>
 34                           <Material diffuseColor='0.75 0 1'/>
 35                      </Appearance>
 36                      <Cylinder height='5radius='0.15'/>
 37                 </Shape>
 38 
               <!-- ROUTE information for CLOCK node:  [from fraction_changed to COLOR_PATH.set_fraction ] -->
               <TimeSensor DEF='CLOCKcycleInterval='10loop='true'/>
 39 
               <!-- ROUTE information for COLOR_PATH node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BALL_MATERIAL.set_diffuseColor ] -->
               <ColorInterpolator DEF='COLOR_PATHkey='0 0.33 0.67 1keyValue='1 0 0 0 1 0 0 0 1 1 0 0'/>
 40            </Group>
 41            < ROUTE  fromNode='CLOCK' fromField='fraction_changed' toNode='COLOR_PATH' toField='set_fraction'/>
 42            < ROUTE  fromNode='COLOR_PATH' fromField='value_changed' toNode='BALL_MATERIAL' toField='set_diffuseColor'/>
 43       </Scene>
 44  </X3D>
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Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BALL_MATERIAL, CLOCK, COLOR_PATH

Index for Viewpoint node: Viewpoint_1
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X3D Tooltips element index: Appearance, ColorInterpolator, Cylinder, Group, head, Material, meta, ROUTE, Scene, Shape, Sphere, TimeSensor, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

CLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
COLOR_PATH
ColorInterpolator
set_fraction
SFFloat
then
 
 
 
COLOR_PATH
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(2)
BALL_MATERIAL
Material
set_diffuseColor
SFColor
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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