AllBonesLOA5SkeletonsLeftAnimation.x3d using X3DOM |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
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Two HAnim LOA5 skeletons are provided that integrate all bones using HAnimJoint and HAnimSegment nodes, composing either external models or individual meshes. The left-side HAnimHumanoid skeleton is created with Inline nodes where translation, center, Appearance, and Material values that are already defined within each external model. The right-side HAnimHumanoid skeleton shows InlineGeometry loading of meshes, with author-controlled translation, center, Appearance and Material values defined locally. To facilitate reuse, all model names match the HAnim specification, and all units are in meters. |
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| X3D Scene | Metadata | |
|---|---|---|
| X3D Examples Archive | https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/AllBonesLOA5SkeletonsLeftAnimationIndex.html | |
| title | AllBonesLOA5SkeletonsLeftAnimation.x3d | |
| creator | Don Brutzman and Joe Williams | |
| created | 31 March 2026 | |
| modified | 8 April 2026 | |
| modified | 20 April 2026 | |
| description | Two HAnim LOA5 skeletons are provided that integrate all bones using HAnimJoint and HAnimSegment nodes, composing either external models or individual meshes. The left-side HAnimHumanoid skeleton is created with Inline nodes where translation, center, Appearance, and Material values that are already defined within each external model. The right-side HAnimHumanoid skeleton shows InlineGeometry loading of meshes, with author-controlled translation, center, Appearance and Material values defined locally. To facilitate reuse, all model names match the HAnim specification, and all units are in meters. | |
| TODO | figure out how to properly adjust HAnimJoint center fields so that center of rotation is at end of each bone, not at center. Debugging with animation mode BASIC helps. | |
| reference | AllBonesCollection.x3d | |
| reference | original LOA-4 skeleton model ../Characters/JinLOA4.x3d | |
| reference | https://en.wikipedia.org/wiki/Human_skeleton | |
| specificationSection | X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy | |
| specificationUrl | https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19774/ISO-IEC19774-1/ISO-IEC19774-1v2.1/ISO-IEC19774-1v2.1-WD/Architecture/concepts.html#Hierarchy5 | |
| identifier | https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/AllBonesLOA5SkeletonsLeftAnimation.x3d | |
| generator | X3dTidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html | |
| generator | X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit | |
| license | ../license.html | |
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