####################################################################################################
#
# Invoking X3D model self-test:
#
#   $ python MoodSelector.py
#
# Python package x3d.py package is available on PyPI for import.
#   This approach simplifies Python X3D deployment and use.
#   https://pypi.org/project/x3d
#
# Installation:
#       pip install x3d
# or
#       python -m pip install x3d
#
# Developer options for loading x3d package in other Python programs:
#
#    from x3d import *  # preferred approach, terser source that avoids x3d.* class prefixes
#
# or
#    import x3d         # traditional way to subclass x3d package, all classes require x3d.* prefix,
#                       # but python source is very verbose, for example x3d.Material x3d.Shape etc.
#                       # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option.
#
# Project home page:    # X3D Python Scene Access Interface Library (X3DPSAIL)
#                       # https://www.web3d.org/x3d/stylesheets/python/python.html
# Conversion generator: # https://www.web3d.org/x3d/stylesheets/X3dToPython.xslt
#
####################################################################################################

from x3d import *

newModel=X3D(profile='Immersive',version='3.3',
  head=head(
    children=[
    meta(content='MoodSelector.x3d',name='title'),
    meta(content='Design pattern demonstrating multiple TouchSensor, IntegerTrigger, Shape and ROUTE combinations for selecting a Switch',name='description'),
    meta(content='Jason Nelson and MV4205 class',name='creator'),
    meta(content='6 April 2009',name='created'),
    meta(content='20 October 2019',name='modified'),
    meta(content='smiley images are open source',name='license'),
    meta(content='http://openclipart.org/media/tags/smiley',name='reference'),
    meta(content='https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/MoodSelector.x3d',name='identifier'),
    meta(content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit',name='generator'),
    meta(content='../license.html',name='license')]),
  Scene=Scene(
    children=[
    WorldInfo(title='MoodSelector.x3d'),
    Viewpoint(description='How do you feel today?',position=(0,0,15)),
    Transform(translation=(0,3,0),
      children=[
      TouchSensor(DEF='howFeelText',description='Touch to select your mood face'),
      Shape(
        geometry=Text(string=["How do you feel today?"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])),
        appearance=Appearance(
          material=Material(),))]),
    Transform(translation=(-5,0,0),
      children=[
      TouchSensor(DEF='happyText',description='I feel happy I feel happy...'),
      Shape(
        geometry=Text(string=["Happy"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])),
        appearance=Appearance(
          material=Material(diffuseColor=(0.129412,1,0.019608)))),
      Shape(
        geometry=Box(size=(2.5,1,0.1)),
        appearance=Appearance(DEF='TransparentAppearance',
          material=Material(transparency=1)))]),
    Transform(translation=(-1.3,0,0),
      children=[
      TouchSensor(DEF='notBadText',description='OK mediocre just plain average no comment'),
      Shape(
        geometry=Text(string=["Average"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])),
        appearance=Appearance(
          material=Material(diffuseColor=(1,0.960784,0.019608)))),
      Shape(
        geometry=Box(size=(3,1,0.1)),
        appearance=Appearance(USE='TransparentAppearance'))]),
    Transform(translation=(2.2,0,0),
      children=[
      TouchSensor(DEF='sadText',description='Poor poor pitiful me'),
      Shape(
        geometry=Text(string=["Sad"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])),
        appearance=Appearance(
          material=Material(diffuseColor=(0.180392,0.705882,1)))),
      Shape(
        geometry=Box(size=(2,1,0.1)),
        appearance=Appearance(USE='TransparentAppearance'))]),
    Transform(translation=(5,0,0),
      children=[
      TouchSensor(DEF='badText',description='Look out below!'),
      Shape(
        geometry=Text(string=["Bad"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"])),
        appearance=Appearance(
          material=Material(diffuseColor=(1,0.019608,0.05098)))),
      Shape(
        geometry=Box(size=(4.5,1,0.1)),
        appearance=Appearance(USE='TransparentAppearance'))]),
    Switch(DEF='display',whichChoice=-1,
      children=[
      Transform(translation=(-5,-3,0),
        children=[
        Shape(DEF='happyimg',
          geometry=Box(),
          appearance=Appearance(
            material=Material(diffuseColor=(0,0.819608,0.156863)),
            texture=ImageTexture(url=["images/nicubunu_Emoticons_Laughing_face.png","https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/images/nicubunu_Emoticons_Laughing_face.png"])))]),
      Transform(translation=(-1.3,-3,0),
        children=[
        Shape(DEF='nbimg',
          geometry=Box(),
          appearance=Appearance(
            material=Material(diffuseColor=(0,0.066667,0.941176)),
            texture=ImageTexture(url=["images/nicubunu_Emoticons_Worried_face.png","https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/images/nicubunu_Emoticons_Worried_face.png"])))]),
      Transform(translation=(2.2,-3,0),
        children=[
        Shape(DEF='sadimg',
          geometry=Box(),
          appearance=Appearance(
            material=Material(diffuseColor=(0.980392,0.968627,0)),
            texture=ImageTexture(url=["images/nicubunu_Emoticons_Crying_face.png","https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/images/nicubunu_Emoticons_Crying_face.png"])))]),
      Transform(translation=(4.7,-3,0),
        children=[
        Shape(DEF='bullimg',
          geometry=Box(),
          appearance=Appearance(
            material=Material(diffuseColor=(1,0.101961,0.180392)),
            texture=ImageTexture(url=["images/nicubunu_Emoticons_Devil_face.png","https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/images/nicubunu_Emoticons_Devil_face.png"])))])]),
    IntegerTrigger(DEF='nodisplay'),
    IntegerTrigger(DEF='happydisplay',integerKey=0),
    IntegerTrigger(DEF='nbdisplay',integerKey=1),
    IntegerTrigger(DEF='saddisplay',integerKey=2),
    IntegerTrigger(DEF='bulldisplay',integerKey=3),
    ROUTE(fromField='isActive',fromNode='howFeelText',toField='set_boolean',toNode='nodisplay'),
    ROUTE(fromField='isActive',fromNode='happyText',toField='set_boolean',toNode='happydisplay'),
    ROUTE(fromField='isActive',fromNode='notBadText',toField='set_boolean',toNode='nbdisplay'),
    ROUTE(fromField='isActive',fromNode='sadText',toField='set_boolean',toNode='saddisplay'),
    ROUTE(fromField='isActive',fromNode='badText',toField='set_boolean',toNode='bulldisplay'),
    Comment('Note that Switch "which choice" has FAN IN'),
    ROUTE(fromField='triggerValue',fromNode='nodisplay',toField='whichChoice',toNode='display'),
    ROUTE(fromField='triggerValue',fromNode='happydisplay',toField='whichChoice',toNode='display'),
    ROUTE(fromField='triggerValue',fromNode='nbdisplay',toField='whichChoice',toNode='display'),
    ROUTE(fromField='triggerValue',fromNode='saddisplay',toField='whichChoice',toNode='display'),
    ROUTE(fromField='triggerValue',fromNode='bulldisplay',toField='whichChoice',toNode='display')])
)

### X3D model conversion complete ###

####################################################################################################
# Self-test diagnostics
####################################################################################################

print('Self-test diagnostics for MoodSelector.py:')
if        metaDiagnostics(newModel): # built-in utility method in X3D class
    print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model
# print('check newModel.XML() serialization...')
newModelXML= newModel.XML() # test export method XML() for exceptions during export
newModel.XMLvalidate()
# print(newModelXML) # diagnostic

try:
#   print('check newModel.VRML() serialization...')
    newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export
    # print(prependLineNumbers(newModelVRML)) # debug
    print("Python-to-VRML export of VRML output successful", flush=True)
except Exception as err: # usually BaseException
    # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python
    print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err)
    if newModelVRML: # may have failed to generate
        print(prependLineNumbers(newModelVRML, err.lineno))

try:
#   print('check newModel.JSON() serialization...')
    newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export
#   print(prependLineNumbers(newModelJSON)) # debug
    print("Python-to-JSON export of JSON output successful (under development)")
except Exception as err: # usually SyntaxError
    print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err)
    if newModelJSON: # may have failed to generate
        print(prependLineNumbers(newModelJSON,err.lineno))

print("python MoodSelector.py load and self-test diagnostics complete.")
