Class Vector

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.Vector

public class Vector extends Object

Vector: this world illustrates the use of a Prototype declaration to define a generic vector whose position, orientation, scale, and color are all set by incoming fields. The vector is used by the VectorField1 example to fill a volume with visualization vectors, all pointing different directions and with different colors.

Related links: Catalog page Vector, source Vector.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Vector.x3d
description Vector: this world illustrates the use of a Prototype declaration to define a generic vector whose position, orientation, scale, and color are all set by incoming fields. The vector is used by the VectorField1 example to fill a volume with visualization vectors, all pointing different directions and with different colors.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference VectorField1.x3d
reference originals/vector.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0496.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Vector.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.