Class TexturePlane

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.TexturePlane

public class TexturePlane extends Object

Animating textured plane: this world illustrates the use of the TexturePlane prototype node defined in an external file. That node creates a textured square whose texture changes based upon an input fraction. This world animates that fraction to cause the texture to animate.

Related links: Catalog page TexturePlane, source TexturePlane.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title TexturePlane.x3d
description Animating textured plane: this world illustrates the use of the TexturePlane prototype node defined in an external file. That node creates a textured square whose texture changes based upon an input fraction. This world animates that fraction to cause the texture to animate.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
Image TexturePlane.png
reference originals/texplane.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0497.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/TexturePlane.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.