Class Space2

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.Space2

public class Space2 extends Object

Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape. Transform nodes are used to position and orient the shapes. Scaling in the Transform node squishes and stretches shapes, enabling you to create flattened ellipsoids out of spheres, and more.

Related links: Catalog page Space2, source Space2.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Space2.x3d
description Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape. Transform nodes are used to position and orient the shapes. Scaling in the Transform node squishes and stretches shapes, enabling you to create flattened ellipsoids out of spheres, and more.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/space2.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0114.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Space2.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.