Class Slabs

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.Slabs

public class Slabs extends Object

Slab World example illustrates use of Appearance and Material nodes to set the main shading color (diffuseColor), glow color (emissiveColor), and transparency level of a shape.

Related links: Catalog page Slabs, source Slabs.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Slabs.x3d
description Slab World example illustrates use of Appearance and Material nodes to set the main shading color (diffuseColor), glow color (emissiveColor), and transparency level of a shape.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/slabs.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0080.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Slabs.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.