Class Shiny

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.Shiny

public class Shiny extends Object

The shiny spheres world creates a set of spheres, each given a different set of material attributes. The attributes illustrate creation of lic surfaces by using the specularColor, shininess, and ambientIntensity fields along with the standard diffuseColor field.

Related links: Catalog page Shiny, source Shiny.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Shiny.x3d
description The shiny spheres world creates a set of spheres, each given a different set of material attributes. The attributes illustrate creation of lic surfaces by using the specularColor, shininess, and ambientIntensity fields along with the standard diffuseColor field.
creator David R. Nadeau, John L. Moreland, Michael M. Heck
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/shiny.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0082.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Shiny.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.