Class HalfCylinder

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.HalfCylinder

public class HalfCylinder extends Object

Half-cylinder crease-angle demo illustrates how the crease angle value affects the smoothness of shading on a half-cylinder. The left half-cylinder has a crease angle of 0.0, causing faceted shading. The right half-cylinder has a crease angle of 1.571 (90 degrees), causing smooth shading. Both half-cylinders have *exactly* the same number of coordinates and faces, but the smooth shaded one looks better!.

Related links: Catalog page HalfCylinder, source HalfCylinder.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title HalfCylinder.x3d
description Half-cylinder crease-angle demo illustrates how the crease angle value affects the smoothness of shading on a half-cylinder. The left half-cylinder has a crease angle of 0.0, causing faceted shading. The right half-cylinder has a crease angle of 1.571 (90 degrees), causing smooth shading. Both half-cylinders have *exactly* the same number of coordinates and faces, but the smooth shaded one looks better!
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/hcyl.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0244.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/HalfCylinder.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.