Class Floor

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.Floor

public class Floor extends Object

Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners.

Related links: Catalog page Floor, source Floor.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Floor.x3d
description Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference Monolith.x3d
reference originals/floor.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0145.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Floor.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.