Class DungeonFloor

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.DungeonFloor

public class DungeonFloor extends Object

Dungeon floor: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed over the floor, the area underneath is bright, while the areas at the corners are not.

Related links: Catalog page DungeonFloor, source DungeonFloor.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title DungeonFloor.x3d
description Dungeon floor: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed over the floor, the area underneath is bright, while the areas at the corners are not.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference DungeonRoom.x3d
reference originals/dfloor.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonFloor.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.