Package Vrml2Sourcebook.Chapter04Text


package Vrml2Sourcebook.Chapter04Text

Text geometry is placed in a Shape to describe your scene.

This chapter describes how to build Text shapes with accompanying FontStyle nodes to vary how strings are presented.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

This X3D VRML2 Sourcebook Chapter 04 Text examples archive is online.

The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.

Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc

See Also: