Class test_direffect_specularsim

java.lang.Object
ConformanceNist.Lights.DirectionalLight.test_direffect_specularsim

public class test_direffect_specularsim extends Object

This test addresses the effect of the light direction on the specular color of a simple geometry. One simple geometry (Sphere) is drawn in the local coordinate system and a DirectionalLight is also defined with intensity 1 and color white. The test starts by clicking on the text above the geometry. The direction of the light is changed as the test progresses and the specular color of the objects should be brighter at those areas where the light shines directly over the object. The geometry is originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0. The direction values used are 0 0 1,1 0 0, 0 0 -1,-1 0 0.

Related links: Catalog page test_direffect_specularsim, source test_direffect_specularsim.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title test_direffect_specularsim.x3d
MovingImage test-direffect-specularsim-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description This test addresses the effect of the light direction on the specular color of a simple geometry. One simple geometry (Sphere) is drawn in the local coordinate system and a DirectionalLight is also defined with intensity 1 and color white. The test starts by clicking on the text above the geometry. The direction of the light is changed as the test progresses and the specular color of the objects should be brighter at those areas where the light shines directly over the object. The geometry is originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0. The direction values used are 0 0 1,1 0 0, 0 0 -1,-1 0 0.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight/test_direffect_specularsim.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.