Class PixelTexture256

java.lang.Object
ConformanceNist.Appearance.PixelTexture.PixelTexture256

public class PixelTexture256 extends Object

Test browser ability to display a PixelTexture of 256 by 256 pixels on a geometry. A checkerboard of four colored squares: lower left (red), lower right (yellow), uppser left (yellow) and upper right (red) map onto each face of the cube.

Related links: Catalog page PixelTexture256, source PixelTexture256.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PixelTexture256.x3d
Image 256PixelTexture-front.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
creator This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
translator Michael Kass NIST, Don Brutzman NPS
modified 28 August 2023
description Test browser ability to display a PixelTexture of 256 by 256 pixels on a geometry. A checkerboard of four colored squares: lower left (red), lower right (yellow), uppser left (yellow) and upper right (red) map onto each face of the cube.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/PixelTexture256.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.