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X3D Example Archives: Conformance Nist, Geometry, Sphere

 

Sphere is a geometry node, representing a perfectly round geometrical object that is the surface of a completely round ball. Wikipedia: see Sphere.

X3D Tooltips of interest: Sphere.

X3D Specification sections of interest: 13 Geometry3D component, 13.2 Concepts and 13.3.7 Sphere.

X3D Examples Archives of related interest:

 
  3 X3D Models       X3D Model Descriptions
default_sphere default sphere Test a default Sphere. A simple sphere that tests the default condition. The sphere should be centered at the origin in the local coordinate system with a radius of 1.
extents extents Test non-default Sphere values. A simple sphere that specifies values other than the default for radius field.
texture texture A default sphere with a simple imagetexture applied. The texture should cover the entire surface, and wrap counterclockwise from the back of the sphere, beginning should appear upright, and vertically centered on the sphere when viewed from the front.

Online at https://www.web3d.org/x3d/content/examples/ConformanceNist/Geometry/Sphere

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Master source-code model archive is under subversion control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Geometry/Sphere

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.

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