unlit_color.x3d

X_ITE X3D Player   Test unlit, colored geometry. No Material node, no texture, and a "blue" Color node is applied to a row containing an ElevationGrid and an IndexedFaceSet, followed by a row containing an IndexedLineSet and a PointSet geometry. The result should be four blue, completely opaque geometry with no material properties.

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Original X3D scene: unlit_color.x3d

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