element IS

diagram |
type | extension of SceneGraphStructureStatement
properties |
content | complex
children | connect
used by |
elements | ComposedShader MetadataSet PackagedShader ShaderPart ShaderProgram XvlShell
complexTypes | X3DNode X3DProgrammableShaderObject X3DPrototypeInstance X3DScriptNode
annotation |
appinfo
<xs:element name="connect" type="MFNode" default="connect"/> <xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="2"/> Functional summary: the IS statement connects node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields. IS/connect statements can be added if the parent node is within a ProtoBody and connect statements define correspondences between prototype fields and built-in node fields.
source | <xs:element name="IS"> <xs:annotation> <xs:appinfo> <xs:element name="connect" type="MFNode" default="connect"/> <xs:attribute name="componentName" type="componentNameChoices" fixed="Core"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="2"/> Functional summary: the IS statement connects node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields. IS/connect statements can be added if the parent node is within a ProtoBody and connect statements define correspondences between prototype fields and built-in node fields. </xs:appinfo> <xs:documentation source="https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics"/> </xs:annotation> <xs:complexType> <xs:complexContent> <xs:extension base="SceneGraphStructureStatement"> <xs:choice minOccurs="1" maxOccurs="unbounded"> <xs:element ref="connect"/> </xs:choice> </xs:extension> </xs:complexContent> </xs:complexType> </xs:element>

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