element EnvironmentLight

diagram |
type | extension of X3DLightNode
properties |
content | complex
children | IS MetadataBoolean MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString ImageTexture MovieTexture PixelTexture ComposedCubeMapTexture GeneratedCubeMapTexture ImageCubeMapTexture ProtoInstance
used by |
group | ChildContentModelFull
attributes |
Name | Type | Use | Default | Fixed | Annotation
DEF | xs:ID |  |  |  |
appinfo
DEF defines a unique ID name for each node, referenceable by other nodes.
USE | xs:IDREF |  |  |  |
appinfo
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
class | xs:NMTOKENS |  |  |  |
appinfo
The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
id | xs:NMTOKEN |  |  |  |
appinfo
The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.
style | SFString |  |  |  |
appinfo
The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
ambientIntensity | unitIntervalType |  | 0 |  |
color | SFColor |  | 1 1 1 |  |
intensity | derived by: SFFloat |  | 1 |  |
appinfo
No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)
on | SFBool |  | true |  |
shadows | SFBool |  | false |  |
shadowIntensity | unitIntervalType |  | 1 |  |
diffuseCoefficients | MFFloat |  |  |  |
documentation
Provides optional 3 x 9 array of float values
global | SFBool |  | false |  |
rotation | SFRotation |  | 0 0 1 0 |  |
containerField | xs:NMTOKEN |  | children |  |
annotation |
appinfo
<xs:attribute name="componentName" type="componentNameChoices" fixed="Lighting"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> <xs:element name="diffuse" type="SFNode" fixed="inputOutputField" default="X3DSingleTextureNode"> <xs:annotation> <xs:appinfo>.DDS format</xs:appinfo> </xs:annotation> </xs:element> <xs:element name="diffuseTexture" type="SFNode" fixed="inputOutputField" default="X3DEnvironmentTextureNode"/> <xs:element name="specularTexture" type="SFNode" fixed="inputOutputField" default="X3DEnvironmentTextureNode"/> TODO add contained nodes.
source | <xs:element name="EnvironmentLight"> <xs:annotation> <xs:appinfo> <xs:attribute name="componentName" type="componentNameChoices" fixed="Lighting"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> <xs:element name="diffuse" type="SFNode" fixed="inputOutputField" default="X3DSingleTextureNode"> <xs:annotation> <xs:appinfo>.DDS format</xs:appinfo> </xs:annotation> </xs:element> <xs:element name="diffuseTexture" type="SFNode" fixed="inputOutputField" default="X3DEnvironmentTextureNode"/> <xs:element name="specularTexture" type="SFNode" fixed="inputOutputField" default="X3DEnvironmentTextureNode"/> TODO add contained nodes. </xs:appinfo> <xs:documentation source="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#DirectionalLight"/> </xs:annotation> <xs:complexType> <xs:complexContent> <xs:extension base="X3DLightNode"> <xs:sequence> <xs:choice minOccurs="0" maxOccurs="1"> <xs:annotation> <xs:documentation>diffuse</xs:documentation> </xs:annotation> <!-- strictly one for this field --> <xs:element ref="ImageTexture"/> <xs:element ref="MovieTexture"/> <xs:element ref="PixelTexture"/> <!-- inclusion of ProtoInstance here leads to ambiguous content model --> </xs:choice> <xs:choice minOccurs="0" maxOccurs="2"> <xs:annotation> <xs:documentation>diffuseTexture, specularTexture</xs:documentation> </xs:annotation> <!-- strictly one of each field, any order --> <xs:element ref="ComposedCubeMapTexture"/> <xs:element ref="GeneratedCubeMapTexture"/> <xs:element ref="ImageCubeMapTexture"/> <xs:element ref="ProtoInstance"> <xs:annotation> <xs:documentation>Appropriately typed substitution node</xs:documentation> </xs:annotation> </xs:element> </xs:choice> </xs:sequence> <xs:attribute name="diffuseCoefficients" type="MFFloat"> <xs:annotation> <xs:documentation>Provides optional 3 x 9 array of float values</xs:documentation> </xs:annotation> </xs:attribute> <xs:attribute name="global" type="SFBool" default="false"/> <xs:attribute name="rotation" type="SFRotation" default="0 0 1 0"/> <xs:attribute name="containerField" type="xs:NMTOKEN" default="children"/> </xs:extension> </xs:complexContent> </xs:complexType> </xs:element>

attribute EnvironmentLight/@diffuseCoefficients

type | MFFloat
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s*,?\s*)* |
annotation |
documentation
Provides optional 3 x 9 array of float values
source | <xs:attribute name="diffuseCoefficients" type="MFFloat"> <xs:annotation> <xs:documentation>Provides optional 3 x 9 array of float values</xs:documentation> </xs:annotation> </xs:attribute>

attribute EnvironmentLight/@global

type | SFBool
properties |
default | false
source | <xs:attribute name="global" type="SFBool" default="false"/>

attribute EnvironmentLight/@rotation

type | SFRotation
properties |
default | 0 0 1 0
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s+){3}([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="rotation" type="SFRotation" default="0 0 1 0"/>

attribute EnvironmentLight/@containerField

type | xs:NMTOKEN
properties |
default | children
source | <xs:attribute name="containerField" type="xs:NMTOKEN" default="children"/>

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