simpleType componentNames

type | restriction of xs:string
properties |
base | xs:string
used by |
attribute | component/@name
facets |
Kind | Value | Annotation
enumeration | Core |
appinfo
The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
enumeration | CADGeometry |
appinfo
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
enumeration | CubeMapTexturing |
appinfo
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
enumeration | DIS |
appinfo
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
enumeration | EnvironmentalEffects |
appinfo
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
enumeration | EnvironmentalSensor |
appinfo
The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world.
enumeration | EventUtilities |
appinfo
The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
enumeration | Followers |
appinfo
The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
enumeration | Geometry2D |
appinfo
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
enumeration | Geometry3D |
appinfo
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
enumeration | Geospatial |
appinfo
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
enumeration | Grouping |
appinfo
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
enumeration | H-Anim |
appinfo
The Humanoid Animation (H-Anim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the H-Anim International Specificaiton.
enumeration | Interpolation |
appinfo
Interpolator nodes provide keyframe-based animation capability.
enumeration | KeyDeviceSensor |
appinfo
The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world.
enumeration | Layering |
appinfo
The Layering component describes how to layer a set of subscene layers into a composite scene.
enumeration | Layout |
appinfo
The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
enumeration | Lighting |
appinfo
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
enumeration | Navigation |
appinfo
The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
enumeration | Networking |
appinfo
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
enumeration | NURBS |
appinfo
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
enumeration | ParticleSystems |
appinfo
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
enumeration | Picking |
appinfo
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
enumeration | PointingDeviceSensor |
appinfo
Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
enumeration | Rendering |
appinfo
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
enumeration | RigidBodyPhysics |
appinfo
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
enumeration | Scripting |
appinfo
The Script component describes how Script nodes are used to effect changes in X3D worlds.
enumeration | Shaders |
appinfo
The programmable shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
enumeration | Shape |
appinfo
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
enumeration | Sound |
appinfo
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
enumeration | Text |
appinfo
The Text component defines how text strings are rendered in an X3D scene.
enumeration | Texturing |
appinfo
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
enumeration | Texturing3D |
appinfo
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
enumeration | Time |
appinfo
The Time component defines how time is sensed, computed and associated with events in an X3D scene.
enumeration | VolumeRendering |
appinfo
The Volume Rendering component provides the ability to specify and render volumetric data sets.
annotation |
appinfo
componentNames are enumeration constants used to identify the profile for each scene-graph node, and also utilized by X3D element to identify the components required by the contained Scene.
source | <xs:simpleType name="componentNames"> <xs:annotation> <xs:appinfo>componentNames are enumeration constants used to identify the profile for each scene-graph node, and also utilized by X3D element to identify the components required by the contained Scene.</xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#Components"/> </xs:annotation> <xs:restriction base="xs:string"> <xs:enumeration value="Core"> <xs:annotation> <xs:appinfo> The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="CADGeometry"> <xs:annotation> <xs:appinfo> The CADGeometry component is provided for Computer-Aided Design (CAD) nodes. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/CADGeometry.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="CubeMapTexturing"> <xs:annotation> <xs:appinfo> The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/env_texture.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="DIS"> <xs:annotation> <xs:appinfo> The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/dis.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="EnvironmentalEffects"> <xs:annotation> <xs:appinfo> Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/enveffects.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="EnvironmentalSensor"> <xs:annotation> <xs:appinfo> The Environment Sensor nodes emit events indicating activity in the scene environment, usually based on interactions between the viewer and the world. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="EventUtilities"> <xs:annotation> <xs:appinfo> The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/utils.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Followers"> <xs:annotation> <xs:appinfo> The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/followers.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Geometry2D"> <xs:annotation> <xs:appinfo> The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry2D.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Geometry3D"> <xs:annotation> <xs:appinfo> The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere). </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Geospatial"> <xs:annotation> <xs:appinfo> The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Grouping"> <xs:annotation> <xs:appinfo> The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="H-Anim"> <xs:annotation> <xs:appinfo> The Humanoid Animation (H-Anim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the H-Anim International Specificaiton. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/hanim.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Interpolation"> <xs:annotation> <xs:appinfo> Interpolator nodes provide keyframe-based animation capability. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/interp.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="KeyDeviceSensor"> <xs:annotation> <xs:appinfo> The Key Device Sensor defines how keyboard keystrokes are inserted into an X3D world. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/keyboard.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Layering"> <xs:annotation> <xs:appinfo> The Layering component describes how to layer a set of subscene layers into a composite scene. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/layering.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Layout"> <xs:annotation> <xs:appinfo> The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/layout.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Lighting"> <xs:annotation> <xs:appinfo> The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Navigation"> <xs:annotation> <xs:appinfo> The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Networking"> <xs:annotation> <xs:appinfo> The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/networking.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="NURBS"> <xs:annotation> <xs:appinfo> The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/nurbs.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="ParticleSystems"> <xs:annotation> <xs:appinfo> The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/particle_systems.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Picking"> <xs:annotation> <xs:appinfo> The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/picking.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="PointingDeviceSensor"> <xs:annotation> <xs:appinfo> Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Rendering"> <xs:annotation> <xs:appinfo> The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/rendering.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="RigidBodyPhysics"> <xs:annotation> <xs:appinfo> The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/rigid_physics.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Scripting"> <xs:annotation> <xs:appinfo> The Script component describes how Script nodes are used to effect changes in X3D worlds. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/scripting.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Shaders"> <xs:annotation> <xs:appinfo> The programmable shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shaders.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Shape"> <xs:annotation> <xs:appinfo> The Shape component defines nodes for associating geometry with their visible properties and the scene environment. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Sound"> <xs:annotation> <xs:appinfo> The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/sound.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Text"> <xs:annotation> <xs:appinfo> The Text component defines how text strings are rendered in an X3D scene. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Texturing"> <xs:annotation> <xs:appinfo> The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Texturing3D"> <xs:annotation> <xs:appinfo> The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="Time"> <xs:annotation> <xs:appinfo> The Time component defines how time is sensed, computed and associated with events in an X3D scene. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/time.html"/> </xs:annotation> </xs:enumeration> <xs:enumeration value="VolumeRendering"> <xs:annotation> <!-- X3D v3.3 --> <xs:appinfo> The Volume Rendering component provides the ability to specify and render volumetric data sets. </xs:appinfo> <xs:documentation source="http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html"/> </xs:annotation> </xs:enumeration> </xs:restriction> </xs:simpleType>

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