complexType X3DTextureProjectorNode

diagram |
type | extension of X3DLightNode
properties |
base | X3DLightNode
abstract | true
children | IS MetadataBoolean MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString ImageTexture MovieTexture PixelTexture ProtoInstance
used by |
elements | TextureProjector TextureProjectorParallel
attributes |
Name | Type | Use | Default | Fixed | Annotation
DEF | xs:ID |  |  |  |
appinfo
DEF defines a unique ID name for each node, referenceable by other nodes.
USE | xs:IDREF |  |  |  |
appinfo
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
class | xs:NMTOKENS |  |  |  |
appinfo
The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
id | xs:NMTOKEN |  |  |  |
appinfo
The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.
style | SFString |  |  |  |
appinfo
The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
ambientIntensity | unitIntervalType |  | 0 |  |
color | SFColor |  | 1 1 1 |  |
intensity | derived by: SFFloat |  | 1 |  |
appinfo
No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)
on | SFBool |  | true |  |
shadows | SFBool |  | false |  |
shadowIntensity | unitIntervalType |  | 1 |  |
description | SFString |  |  |  |
direction | SFVec3f |  | 0 0 1 |  |
farDistance | derived by: SFFloat |  | -1 |  |
global | SFBool |  | true |  |
location | SFVec3f |  | 0 0 0 |  |
nearDistance | derived by: SFFloat |  | -1 |  |
upVector | SFVec3f |  | 0 1 0 |  |
annotation |
appinfo
<xs:element name="texture" type="SFNode" fixed="inputOutputField" default="X3DTexture2DNode"/> <xs:attribute name="aspectRatio" fixed="outputOnlyField"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minExclusive value="0"/> </xs:restriction> </xs:simpleType> </xs:attribute> <xs:attribute name="componentName" type="componentNameChoices" fixed="TextureProjection"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="4"/> Base type for all node types that specify texture projector nodes, which provide a form of lighting.
source | <xs:complexType name="X3DTextureProjectorNode" abstract="true"> <xs:annotation> <xs:appinfo> <xs:element name="texture" type="SFNode" fixed="inputOutputField" default="X3DTexture2DNode"/> <xs:attribute name="aspectRatio" fixed="outputOnlyField"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minExclusive value="0"/> </xs:restriction> </xs:simpleType> </xs:attribute> <xs:attribute name="componentName" type="componentNameChoices" fixed="TextureProjection"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="4"/> Base type for all node types that specify texture projector nodes, which provide a form of lighting. </xs:appinfo> <xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/textureProjector.html#X3DTextureProjectorNode"/> </xs:annotation> <xs:complexContent> <xs:extension base="X3DLightNode"> <xs:choice minOccurs="0" maxOccurs="unbounded"> <xs:annotation> <xs:documentation>texture</xs:documentation> </xs:annotation> <xs:element ref="ImageTexture"/> <xs:element ref="MovieTexture"/> <xs:element ref="PixelTexture"/> <xs:element ref="ProtoInstance"> <xs:annotation> <xs:documentation>Appropriately typed substitution node</xs:documentation> </xs:annotation> </xs:element> </xs:choice> <xs:attribute name="description" type="SFString"/> <xs:attribute name="direction" type="SFVec3f" default="0 0 1"/> <xs:attribute name="farDistance" default="-1"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="-1"/> <!-- TODO -1 or [0,infinity) --> </xs:restriction> </xs:simpleType> </xs:attribute> <xs:attribute name="global" type="SFBool" default="true"/> <xs:attribute name="location" type="SFVec3f" default="0 0 0"/> <xs:attribute name="nearDistance" default="-1"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="-1"/> <!-- TODO -1 or [0,infinity) --> </xs:restriction> </xs:simpleType> </xs:attribute> <xs:attribute name="upVector" type="SFVec3f" default="0 1 0"/> </xs:extension> </xs:complexContent> </xs:complexType>

attribute X3DTextureProjectorNode/@description

type | SFString
source | <xs:attribute name="description" type="SFString"/>

attribute X3DTextureProjectorNode/@direction

type | SFVec3f
properties |
default | 0 0 1
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s+){2}([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="direction" type="SFVec3f" default="0 0 1"/>

attribute X3DTextureProjectorNode/@farDistance

type | restriction of SFFloat
properties |
default | -1
facets |
Kind | Value | Annotation
minInclusive | -1 |
pattern | \s*([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="farDistance" default="-1"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="-1"/> <!-- TODO -1 or [0,infinity) --> </xs:restriction> </xs:simpleType> </xs:attribute>

attribute X3DTextureProjectorNode/@global

type | SFBool
properties |
default | true
source | <xs:attribute name="global" type="SFBool" default="true"/>

attribute X3DTextureProjectorNode/@location

type | SFVec3f
properties |
default | 0 0 0
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s+){2}([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="location" type="SFVec3f" default="0 0 0"/>

attribute X3DTextureProjectorNode/@nearDistance

type | restriction of SFFloat
properties |
default | -1
facets |
Kind | Value | Annotation
minInclusive | -1 |
pattern | \s*([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="nearDistance" default="-1"> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="-1"/> <!-- TODO -1 or [0,infinity) --> </xs:restriction> </xs:simpleType> </xs:attribute>

attribute X3DTextureProjectorNode/@upVector

type | SFVec3f
properties |
default | 0 1 0
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s+){2}([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="upVector" type="SFVec3f" default="0 1 0"/>

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