complexType X3DLightNode

diagram |
type | extension of X3DChildNode
properties |
base | X3DChildNode
abstract | true
children | IS MetadataBoolean MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString
used by |
elements | DirectionalLight PointLight SpotLight
complexType | X3DTextureProjectorNode
attributes |
Name | Type | Use | Default | Fixed | Annotation
DEF | xs:ID |  |  |  |
appinfo
DEF defines a unique ID name for each node, referenceable by other nodes.
USE | xs:IDREF |  |  |  |
appinfo
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
class | xs:NMTOKENS |  |  |  |
appinfo
The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
id | xs:NMTOKEN |  |  |  |
appinfo
The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.
style | SFString |  |  |  |
appinfo
The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.
ambientIntensity | unitIntervalType |  | 0 |  |
color | SFColor |  | 1 1 1 |  |
intensity | derived by: SFFloat |  | 1 |  |
appinfo
No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)
on | SFBool |  | true |  |
shadows | SFBool |  | false |  |
shadowIntensity | unitIntervalType |  | 1 |  |
annotation |
appinfo
<!-- global attribute default value can differ, and so is defined individually for each light node. --> <!-- <xs:attribute name="global" type="SFBool" fixed="inputOutputField"/> --> <xs:attribute name="componentName" type="componentNameChoices" fixed="Lighting"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> Light nodes provide illumination for rendering geometry in the scene. Implementing nodes must include a global field with type SFBool and accessType inputOutput.
source | <xs:complexType name="X3DLightNode" abstract="true"> <xs:annotation> <xs:appinfo> <!-- global attribute default value can differ, and so is defined individually for each light node. --> <!-- <xs:attribute name="global" type="SFBool" fixed="inputOutputField"/> --> <xs:attribute name="componentName" type="componentNameChoices" fixed="Lighting"/> <xs:attribute name="componentLevel" type="xs:positiveInteger" fixed="1"/> Light nodes provide illumination for rendering geometry in the scene. Implementing nodes must include a global field with type SFBool and accessType inputOutput. </xs:appinfo> <xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/lighting.html#X3DLightNode"/> </xs:annotation> <xs:complexContent> <xs:extension base="X3DChildNode"> <xs:attribute name="ambientIntensity" type="unitIntervalType" default="0"/> <xs:attribute name="color" type="SFColor" default="1 1 1"/> <xs:attribute name="intensity" default="1"> <xs:annotation> <xs:appinfo>No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)</xs:appinfo> </xs:annotation> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> </xs:attribute> <xs:attribute name="on" type="SFBool" default="true"/> <xs:attribute name="shadows" type="SFBool" default="false"/> <xs:attribute name="shadowIntensity" type="unitIntervalType" default="1"/> </xs:extension> </xs:complexContent> </xs:complexType>

attribute X3DLightNode/@ambientIntensity

type | unitIntervalType
properties |
default | 0
facets |
Kind | Value | Annotation
minInclusive | 0 |
maxInclusive | 1 |
pattern | \s*([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="ambientIntensity" type="unitIntervalType" default="0"/>

attribute X3DLightNode/@color

type | SFColor
properties |
default | 1 1 1
facets |
Kind | Value | Annotation
whiteSpace | collapse |
pattern | \s*(([+]?((0(\.[0-9]*)?|\.[0-9]+)|1(\.0*)?)([Ee][+-]?[0-9]+)?)\s+){2}([+]?((0(\.[0-9]*)?|\.[0-9]+)|1(\.0*)?)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="color" type="SFColor" default="1 1 1"/>

attribute X3DLightNode/@intensity

type | restriction of SFFloat
properties |
default | 1
facets |
Kind | Value | Annotation
minInclusive | 0 |
pattern | \s*([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
annotation |
appinfo
No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)
source | <xs:attribute name="intensity" default="1"> <xs:annotation> <xs:appinfo>No upper limit on X3D4 lights, matching glTF Physically Based Rendering (PBR)</xs:appinfo> </xs:annotation> <xs:simpleType> <xs:restriction base="SFFloat"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> </xs:attribute>

attribute X3DLightNode/@on

type | SFBool
properties |
default | true
source | <xs:attribute name="on" type="SFBool" default="true"/>

attribute X3DLightNode/@shadows

type | SFBool
properties |
default | false
source | <xs:attribute name="shadows" type="SFBool" default="false"/>

attribute X3DLightNode/@shadowIntensity

type | unitIntervalType
properties |
default | 1
facets |
Kind | Value | Annotation
minInclusive | 0 |
maxInclusive | 1 |
pattern | \s*([+-]?((0|[1-9][0-9]*)(\.[0-9]*)?|\.[0-9]+)([Ee][+-]?[0-9]+)?)\s* |
source | <xs:attribute name="shadowIntensity" type="unitIntervalType" default="1"/>

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