simpleType textureCoordinateGeneratorModeChoices

type | restriction of xs:NMTOKEN
properties |
base | xs:NMTOKEN
used by |
attribute | TextureCoordinateGenerator/@mode
facets |
Kind | Value | Annotation
enumeration | SPHERE |
appinfo
Creates texture coordinates for a spherical environment
enumeration | CAMERASPACENORMAL |
appinfo
Use vertex normal, transformed to camera space, as input texture coordinates
enumeration | CAMERASPACEPOSITION |
appinfo
Use vertex position, transformed to camera space, as input texture coordinates
enumeration | CAMERASPACEREFLECTIONVECTOR |
appinfo
Use reflection vector, transformed to camera space, as input texture coordinates
enumeration | SPHERE-LOCAL |
appinfo
Sphere mapping but in local coordinates
enumeration | COORD |
appinfo
Use vertex coordinates
enumeration | COORD-EYE |
appinfo
Use vertex coordinates transformed to camera space
enumeration | NOISE |
appinfo
Apply Perlin solid noise function on vertex coordinates
enumeration | NOISE-EYE |
appinfo
Apply Perlin solid noise function on vertex coordinates transformed to camera space
enumeration | SPHERE-REFLECT |
appinfo
similar to CAMERASPACEREFLECTIONVECTOR with optional index of refraction
enumeration | SPHERE-REFLECT-LOCAL |
appinfo
Similar to SPHERE-REFLECT transformed to camera space
annotation |
appinfo
textureCoordinateGeneratorModeChoices are strictly allowed enumeration values for TextureCoordinateGenerator mode field. This list is bounded, no additional values are allowed.
source | <xs:simpleType name="textureCoordinateGeneratorModeChoices"> <xs:annotation> <xs:appinfo>textureCoordinateGeneratorModeChoices are strictly allowed enumeration values for TextureCoordinateGenerator mode field. This list is bounded, no additional values are allowed.</xs:appinfo> <xs:documentation source="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#t-Texturecoordgeneration"/> </xs:annotation> <xs:restriction base="xs:NMTOKEN"> <xs:enumeration value="SPHERE"> <xs:annotation> <xs:appinfo>Creates texture coordinates for a spherical environment</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACENORMAL"> <xs:annotation> <xs:appinfo>Use vertex normal, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACEPOSITION"> <xs:annotation> <xs:appinfo>Use vertex position, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACEREFLECTIONVECTOR"> <xs:annotation> <xs:appinfo>Use reflection vector, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-LOCAL"> <xs:annotation> <xs:appinfo>Sphere mapping but in local coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="COORD"> <xs:annotation> <xs:appinfo>Use vertex coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="COORD-EYE"> <xs:annotation> <xs:appinfo>Use vertex coordinates transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="NOISE"> <xs:annotation> <xs:appinfo>Apply Perlin solid noise function on vertex coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="NOISE-EYE"> <xs:annotation> <xs:appinfo>Apply Perlin solid noise function on vertex coordinates transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-REFLECT"> <xs:annotation> <xs:appinfo>similar to CAMERASPACEREFLECTIONVECTOR with optional index of refraction</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-REFLECT-LOCAL"> <xs:annotation> <xs:appinfo>Similar to SPHERE-REFLECT transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> </xs:restriction> </xs:simpleType>

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